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Blight is a 3D hack ‘n slash, action/horror role playing game set in the post apocalyptic medieval fantasy world of Berigan. It features a unique blend of traditional Hack ‘N Slash Combat, with the addition of several werewolf inspired abilities for added combat flavour. Blight also features a secondary strategy based element, which makes use of the talents of fellow survivors. Players can retake necessary resources to capitalise on this. Rebuild and reinforce the pockets of resistance, as well as the vulnerable resources from the Blighted hordes. Train and arm a militia to help defend these resources, as well as assist in the final battle are necessary to achieving victory. One individual cannot be expected achieve victory alone.

Post news Report RSS Project Blight - Dev Log #3

New concept art, sculpt progress, AI and camera improvements and the start of the new environment.

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It's been busy these last two weeks and we've made some really good progress. We now have some musical scores in game, which we'll show off in the coming weeks.

First up is the concept art. Here is nice water colour depicting Kalbe and the unaffected radius that surrounds it.

octoberprogress

Next we have 2 elemental concepts, Earth and Water.

octoberprogress

octoberprogress

We're made some fairly good progress on the wolf sculpt. Here's a sneak peek at how he looks currently. We made a start on the armour. There’s still quite a bit to go but it’s shaping up quite well.

octoberprogress

octoberprogress

octoberprogress

We improved the AI set up in game so we can now quickly and easily import new enemy types. Base stats, weapon size and movement speed are slightly altered depending scale too. Obviously we’ll still need to tweak the values later, but it’s a good starting point.

The camera has seen some more significant changes, especially to the collision behaviour. I’d say we’re pretty close to how it should be. Leap has also improved significantly since the previous update.

We've been working on a new environment for the game to replace our existing prototype environment. This one is a lot larger but it's still quite blocky and currently all textured with a measurement texture.

octoberprogress

The level is currently playable but doesn’t have any real AI, or interior lighting. The very basic shapes for the geometry are there for the main part and the scale seems to be working rather well.

This geometry will of course be replaced with higher detailed and textured assets, but this will do for now.

Oh and in other news the placeholder character now has some pants at last! :)

octoberprogress

octoberprogress

That's it for this update!

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