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The Wishgranter is an Action Dungeon crawler inspired by Classic Legend Of Zelda and traditional Roguelikes.



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Most of the work this month was focused on finishing up and adding polish to the character select systems and doing all of the animations for the Skeleton Warrior enemy that I had shown a while back.

1. New Button Prompts

I made a quick button prompt system that allows me to draw any prompt with any icon on screen while also supporting multiple control schemes. Below you can see me switching between Playstation and Xbox controls in the character select screen. Keyboard will be supported too obviously but it will be a bit trickier since I intend to allow full control binding customization.

Button Prompts

2. Character Selection

So the Character Selection systems are finally ready (Except for the background!) . Character options are procedurally generated when accessing the character select screen after your current character meets an unfortunate end. The generation starts from a class (currently only the Knight is ready!) and then the attributes are rolled based on the class. For example a Knight starts with higher base attack and base defense values, high strength value but low intelligence and dexterity values.

Character Selection Screen

Traits (the things on the right) are generated independent of class and are what makes characters stand out. Each one has a specific effect on gameplay with some having a much higher impact on play style than others. I will make a post dedicated to traits later on when I'm able to show their impact on the character better.

3. Skeleton Warrior

Skeleton Warrior


The skeleton warrior animations are all ready and he's ready to be put in-game. This guy will be more like a mini boss enemy rather then just a simple mob since I want him to be pretty tough to take down and considering the fact that he turned out to be almost as big as a boss!

Skeleton Warrior Idle


He's going to be pretty slow moving but with a very long attack reach and players won't be able to stagger him while he's winding up for his attack. He's also the first enemy to be able to block attacks which will make him even harder to kill.

Skeleton Walk Animation


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That is all for this month!
Unfortunately I didn't have too much to show compared to the previous months since most of the work was coding but pretty soon the core game loop will be finished and I will be able to show some uncut gameplay!

Stay tuned on the project's tumblr devlog and my twitter for the latest updates.
Hope you like the project so far and thanks for reading!

Latest Updates August 6th

Latest Updates August 6th

News

Here are the latest developments on the Wishgranter. Most of the work done this month was focused on combat feel and enemy AI improvements.

Latest Updates - July 4th

Latest Updates - July 4th

News 1 comment

The Wishgranter has been Greenlit on Steam! Here are some stuff that has been implement since including a new DodgeRoll feature, Dungeon Generation Improvements...

The Wishgranter - Action Roguelike - now on Steam Greenlight

The Wishgranter - Action Roguelike - now on Steam Greenlight

News

Action Roguelike inspired by Classic Legend of Zelda, Dark Souls and Traditional Roguelikes. Now on Steam Greenlight!

Trailer, Steam Greenlight and other stuff!

Trailer, Steam Greenlight and other stuff!

News 1 comment

The Wishgranter is Finally on Steam Greenlight with a new trailer to go along with the campaign. Some latest changes and a sneak peak for a new Boss!

Comments
SenSei76
SenSei76

Look great! ;)

Reply Good karma Bad karma+1 vote
PixelABCD
PixelABCD

Voted. Good luck with the project !

Reply Good karma Bad karma+3 votes
SS-Plinskin
SS-Plinskin

Great work. Following this project.

Reply Good karma Bad karma+3 votes
Gn0meSlice

Very visually polished, really great work.

Reply Good karma Bad karma+4 votes
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The Wishgranter
Platforms
Windows
Creator
RunWTheWolves
Engine
XNA
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Style
Genre
Roguelike
Theme
Fantasy
Players
Single Player
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Latest tweets from @wishgrantergame

RT @RunWTheWolves: Finished Skeleton Warrior with Blocking and Shield bash for @WishGranterGame 💀// #indiedev #gamedev #roguelikeT.co

Oct 12 2017

RT @RunWTheWolves: Tweaking my QTE chests and failing miserably when testing // #indiedev #gamedev #indiegame @WishGranterGameT.co

Oct 3 2017

RT @RunWTheWolves: Dungeon Select for @WishGranterGame is done. Will re-visit later for sure but it will do for now! // #indiedevT.co

Sep 16 2017

RT @RunWTheWolves: Well this is all I'm gonna manage today. WIP! @WishGranterGame // #screenshotsaturday #indiedev #gamedev #pixelartT.co

Sep 9 2017

RT @RunWTheWolves: WIP look at the Dungeon Selection screen for @WishGranterGame . Now to add a lot of animations and polish :D //… T.co

Sep 9 2017

RT @IndieGamerDevs: Top-down, Zelda-inspired action roguelike RPG @wishgrantergame adds new #pixelart skeleton warrior enemy T.co #indiegames

Sep 4 2017

RT @IndieDB: Top-down, Zelda-inspired action roguelike RPG @wishgrantergame adds new #pixelart skeleton warrior enemy T.co #indiegames

Sep 4 2017

RT @RunWTheWolves: Finally finished all the #animation for this guy front & back. Will be a while before he's in-game tho. //… T.co

Sep 2 2017

RT @RunWTheWolves: WIP death #animation for Skeleton enemy. This guy is almost done now! @WishGranterGame // #indiedev #gamedevT.co

Aug 28 2017

RT @RunWTheWolves: All of Mr. Skeleton's #animation so far. Much left to do! @WishGranterGame // #pixelart #art #indiedev #gamedevT.co

Aug 23 2017

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