If you are one of those who love naval games and sim, this will be right up your alley. A realistic trade simulation whaling company game set in the 17th-18th century. Do task`s and control a fully explorable AAA ship, commit to trading, hunting, crafting and much more.

As the player, you can expect to:

- Delegate crew orders like scrubbing deck, repairs, upgrades, crafting and so on.

- Carve whale art for selling when you make port or just to show of to other players online.

- Trade whale oil and other goods for the best price at port. Earn money for upgrades, new ships, new crew member specialists like doctors. Expand your business.

- Meet other players to trade goods and rumours of whale or other spottings.

.- Engange in an action phased hunt for the whale.

- Do some fishing to get more resources or just try to catch all of the different fish for your collections.

- Survive the storms.

- Customization of the ship: Captains Cabin etc.

- Ability to Craft items and tools.

And much more!

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The Whaler - Dev Update #9

News

The Whaler Logo Silver1


Hey Captains!

(PS: All links work, even though they are displayed wierd)


Time for another update, this month I had a plan of showing some sneak peaks of the ship. But sadly the artist that was hired to do the ship came back to me 3 days ago, saying he could not do it because of time, in fact he had nothing to deliver, at all, that is almost 3 months of waiting for nothing. This set us back quite a bit and was a huge blow for me personally (Tommy) as I defiantly needed this for many reasons, but we at least got a valid explanation so as much as I want to scream loud about it, there is no hard feelings and I hope the artist takes a breather from being overworked and thinks about his health for a bit, so if you ever had the idea why it has not been shown yet, or think it went a bit slow, this is the reason.

BUT another backup artist we had been in contact with, who was going to do a lot of work for us next year came to the rescue, you might have seen some of his ships in the game Naval Action. We also had a plan of showing you how the crafting system worked, but as the ship was not ready, that does not make any sense as that`s where it takes part, this however means we will have a lot more to show of in the coming months and when its done, I will do a quick QA on a stream showing some teaser of it, and you can also ask any questions, come with feedback and so on. (Twitch.tv)

So we are back on track and shifted the focus to start on one of the mini games while we wait, as everything we need art wise is done for that.

Some minor tech updates:

"Crafting & Inventory (continued)

  • - Added partial split feature (WIP)
  • - Added DEBUG_SYSTEM to move between screens
  • - Screens now close with UI
  • - Added 3D Models
  • - Remove screen camera"
  • - ItemData are now IEquatable
  • - Completed stacking
  • - Added validation for recipes
  • - Added UI for Butchering, Skinning and Crafting screens
  • - Added output for recipe (can`t take the output in the UI)
  • - Flushing slots to inventory on close
  • - Updating 3D models
  • - Added ability to cancel crafting recipe
  • - Cleaned code Ready to hook with game code "
  • - Systemtization of configs and ready for import to game scene

Player Controller V2

  • - Simulacrum architecture*
  • - Created dummy ship (for controls)
  • - Synchronized movement of 'real character controller' on dummy ship with simulacrum player controller on actual ship
  • - Basic WASD movement
  • - Basic mouse rotation movement (Y axis rotation-only for now)
  • - Adjusted cam / arms & collision to match 'humanoid' perspective"

You might have seen some of the picture of the dutch whaling boat in the gallery, but I will include some of the screenshot renders here as well.

The game ready model of the dutch whaling boat, which you as the player will use in the mini game (European style). Depending on what zone you play in, this will have a different look.


Art by Linus Scheffel

Artstation.com


linus scheffel 3

linus scheffel 2

linus scheffel 1

Some of the art for kickstarter tiers, wonder what they are? Well, you can control these for the free roam camera, and fly around your ship, enjoying the view.


Art by Lucaciu Roland

Roland.artstation.com


Puffin

Bluebird

Some new art for the kickstarter, it`s great, just....great!


Art by Dominik Mayer

Artstation.com


Render 01 1


If you did not get a chance to check out the main theme song in the previous post, you can do so here.


Song by Dirk Kluesing

Soundcloud.com



Also, remember you can sign up for the open beta here and join our forums as well!


Thewhalergame.com

Forums.thewhalergame.com


Other Social media:


Facebook.com

Twitter.com

Twitter.com

instagram.com/thewhalergame/


Until next time!


2017 Indie of the Year Awards

2017 Indie of the Year Awards

News

Help vote up "The Whaler" for top 100 up and coming!

The Whaler - Main Theme (OST)

The Whaler - Main Theme (OST)

News 2 comments

The main theme of The Whaler, OST. Made by Dirk Kluesing.

The Whaler - Video - New Art - Dev Update #8

The Whaler - Video - New Art - Dev Update #8

News

Tech/art update and video of waypont quest system test.

The Whaler - Dev Update #7

The Whaler - Dev Update #7

News

Models, Programming and general updates from Gamescom.

Comments  (0 - 10 of 18)
Darthzilla1987
Darthzilla1987

have you ever thought of adding rare albino whales like say a white sperm whale (does that sound familiar?) it would be epic (and horrifying) to see moby **** himself (atleast a close representation of it) jumping out of the water.

if you have then discard this comment but if you haven't then your welcome.

Reply Good karma Bad karma+2 votes
TrymStudios Creator
TrymStudios

Trust me when I say we have some plans for this! ;)

Sometime after release, you will have a pleasant surprise regarding that specific story! It would be almost natural to have it, wouldn't it? :D

Reply Good karma+1 vote
Tumult7
Tumult7

Amazing looking game, if it pans out I will definitely pick it up. The concept is ridiculously unique!

Reply Good karma Bad karma+3 votes
Darthzilla1987
Darthzilla1987

ACBF did this aswell actually but it was more of a side quest.

as compared to this game its just all of it.

Reply Good karma Bad karma+2 votes
TrymStudios Creator
TrymStudios

Indeed they did. Only difference was that Moby **** in general has a story to tell, obviously they couldn't include that in ACBF but someone else can tell that story somewhere down the line *coughs* DLC *coughs*

Reply Good karma+1 vote
TrymStudios Creator
TrymStudios

Thank you so much! That means alot, hopefully we will meet you expectations on it Tumult7, personally I will work hard for that! :D If you want, you can sign up for the newsletter, closed beta and giveaways at www.thewhalergame.com soon, you can join the forums there as well! :)

Thanks again, and have a great weekend!

Reply Good karma+2 votes
TroyK
TroyK

amazing !!

Reply Good karma Bad karma+3 votes
TrymStudios Creator
TrymStudios

Thanks TroyK you can sign up for the newsletter, closed beta and giveaways at www.thewhalergame.com :D

Reply Good karma+2 votes
InfernoVortex
InfernoVortex

Looking for testers anytime soon?

Reply Good karma Bad karma+2 votes
TrymStudios Creator
TrymStudios

We will have more info on this in the coming months! Stay tuned! All the best,
Tommy

Reply Good karma+1 vote
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