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First Person Dark RPG. Follow the adventures of... blah blah blah... What is this game about? Secret Areas. Immersion. More Items. Crazy Combat. Burning Enemies, inflicting curses on them, cutting their limbs, stealing their life essence and adding to your own, owning them, chocking gas them, talk no jutsu them to death, perform sideways swirling combo attack of death, turning them to stone, slowing them with a frost aura that you don't even know what item is coming from because you didn't bother to spend points into INT, more items, more items, secret areas, secret areas that you can only find by finding other secret areas. Acquiring power through any means and owning everything, eternally. That is. If you survive. For people who want more.

Post news Report RSS The Wanderer - New Dark Artefact & Dynamic Materials

New items and material effects. A dark artefact called Th'Ernadrul Relic that slows your foes with each attack that they inflict on you. Moving texture effects, Unreal Material Editor.

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It seems Unreal has a very neat material system. Was able to create some nice effects using just materials.

New Items:

New Items



Both the sparks coming from the relic and the waterfall effect are done with materials only, using one simple node called Panner.

You can even use more than one Panner at the same time. I used 2 for the Relic.

Th'Ernadrul Relic in the scene.


Now that I remember correctly I also used 2 for the waterfall effect. One for the Normal Map and one for the Diffuse at different speeds. You can attach the Panner Node to any map you want. The possibilities are endless. God Bless Unreal.

Watterfall Effect.

Dark Artefact's Description:

Th'Ernadrul Talisman Details


Was supposed to save this for a mass dark artefact pack, but decided to share it.

Dwarven Ancient Axe:

Dwarven Ancient Axe


More Screens:


DwAxe1


DwAxe2


Decided to share these while the coders are finishing up the combat and inventory systems, parts of them at least. So hopefuly game-play is coming soon.

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