The True Slime King is a single player hardcore puzzle platformer with a focus on tight controls, challenging maneuvers, and mind-bending puzzles. All of this is achieved with just three buttons: left, right, and jump. Use your sliminess to stick to walls and cling to ceilings in order to avoid obstacles and reach hidden items. Whether you're a speed demon crushing records or you're just interested in progress through the story mode, one thing is guaranteed: you will die a lot in the process. But don't worry, you'll be respawned and back in the action just as fast as you can die.
I have a lot of thoughts about my journey building Slime King. I wanted to share them with those who might enjoy the story or for those it might inspire.
the true slime king leaves early access after 6.5 years of development
This is the last content update before leaving Early Access. Get the game now before the price increases.
changelog v1.9.0 - final content update
2 new songs and a completely reworked introductory level with more lore!
changelog v1.8.0 - new story mode intro level
This update has been a long time coming, but the game finally has full controller support!
changelog v1.7.0 - full controller support
The latest two updates have brought a lot of character to The True Slime King. In update v1.5.1, we add heart achievements. In v1.6.0, players can now...
changelog v1.5.1 - v1.6.0 - heart achievements & quick play story mode levels
The True Slime King has been updated with 20 new levels and an assortment of amulets you can collect throughout the story mode to aid in your progression...
changelog v1.5.0 - seasonal content and amulets
Update v1.4.0 brings a bunch of new exciting options features to The True Slime King. In addition, a lot of the code has been cleaned up to make things...
changelog v1.4.0 - expanded options menu
I've been hard at work to bring The True Slime King closer to full release. Check out what's been going on the latest updates, including new goo, new...
changelog v1.3.1 - v1.3.4 - bringing life to the game
This update brings the much anticipated online level exchange (for sharing and playing community-made levels).
changelog v1.3.0 - level exchange
The latest Slime King updates bring in more fun seasonal objects to play around with in your own level design, whether you're making a straight forward...
winter and summer updates - changelogs v1.2.1 and v1.2.2
Slime King 1.2.0 is out with partial controller support and a shiny new menu system.
slime king v1.2.0 - partial controller support
The latest two updates brings in spiders, jack o'lanterns, revamped mushroom sprites, and more...
changelog v1.1.3 and v1.1.4
For the Halloween update, I've added a pumpkin object to the game that can used to build new and exciting puzzles!
changelog v1.1.2 - halloween update
The latest game version now has both in-game achievements as well as Steam achievements.
changelog v1.1.1 - achievements
The True Slime King has launched onto Steam with a new update that has loads of improvements to both gameplay and graphics.
the true slime king v1.1.0 and steam release
This new update of The True Slime King not only makes the game more beautiful but also adds functionality to make the game more intuitive and fun to play...
the true slime king v1.0.8
After 1.5 years of development, The True Slime King has finally released into Early Access. It's a very exciting moment for me. I've poured a lot of myself...
the true slime king (early access) release
I've begun implementing a chunk loading system since my larger levels can have a lot of instances that need to be initialized.
chunk loading for large worlds
It's been many months since I last posted an update on The True Slime King, but I've still been working hard on it. I wanted to talk about one of the...
reworking the overworld
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