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You play as a lonely traveler who explores fantasy worlds made of cubes (voxels). On you way, you will meet different creatures (some of them are friendly, some - hostile), visit various biomes and locations, find dungeons and treasures. The world, quests, items, dialogues with npcs are procedurally generated (just like in Minecraft and similar games!) Unlike many other action RPGs, there are no pre-defined classes. Instead, there is one big talent tree: you can choise whatever you want along the game. You can come up with completely insane combinations, like warrior-healer, tanky fire mage or necromancer with bow - anything you can think of. TL;DR, main game features: - Voxel-based graphics - Random world, quests, NPC dialogues, etc - No class system, talent tree instead There are also: - Crafting system - Dungeons with bosses (and loot! :D) - Multiplayer (up to 5 people) - YOU CAN EVEN RIDE ANIMALS! WHAT ELSE YOU MIGHT NEED?

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Infinite chunk generation in Unity (4 million blocks - 40 fps)

Infinite chunk generation in Unity (4 million blocks - 40 fps)

Client Side Coding Tutorial

Here are some things we learned from our experience of designing fast, smooth and efficient chunk-based terrain generator.

Closed beta coming soon!

Closed beta coming soon!

News

Hi, we will start a closed beta soon and we want YOU to give our game a try ;) Sign up at www.playtraveler.com