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This game follows the story of what happens after the John Carpenter 1982 movie adaptation of the John W. Campbell JR Novel "Who Goes There?". The original game borrows heavily on the story from the 2002 video game and the current sequel expands further on the plot after Captain Blake defeats the Thing entity. After the death of Whitley and the destruction of Gen Inc property; Captain J.F.Blake boards a rescue plane and leaves Antarctica. Complications arise and the aircraft malfunctions and crashes. With no report from Blake the Alaska base sends in a new rescue team of which you the player take control. Your task is to find Captain Blake and escort him back to Alaska. However the thing entity did not die with Whitley on that day...

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0 comments by Richard2410 on May 5th, 2013

Over the course of the past 4 months or so I have been doing private test builds to iron out the game as much as possible before general release. I have decided that I need to expand on my feedback and criticism as much as I can so while I am working on the game hopefully people will play what I have already done and tell me what they think. I don't think everyone will like it but I would appreciate it if you kept snide remarks to yourselves.

At the bottom of this post you will find the links (mediafire) to various builds of the game. Please read the rest of this post carefully to understand what BUILD you need and what game play has been completed so far.

Build Information

Test Build 6
This is the regular / standard build of the game. It is the recommended Build for players.
If you have a slower computer or older computer then I would advise you get the Lite Build.

Lite Build 2
Less tested than the Regular build but should work fine. This build is best for players with older machines as it is less laggy.
Please be aware that the lite build disables dynamic lighting (so some junction boxes may become redundant) and also be aware that Torches and Flares DO NOT work because they are disabled due to the removal of the dynamic lighting function.

Game Modes

There are 5 major game modes in the game.
When you select "New Game" you will be met by a pre-loader and then you will be offered the TUTORIAL MODE. Please play this, especially if you did not play the first game. It will teach you all the basics of the game. I also want to note that there is a command in the menu called FIELD GUIDE please reference this for in game help / tutorials on the fly.

Breakdown of Game Modes

Story Mode
The main game story, I have only just finished making the intro chapters (about 30 mins gameplay) so you may find that your progress is halted when you reach the Field Base. Please try it and tell me what you think, it is an original story of my own and I hope it makes sense.

Original Mode
A complete remake of the first game. With all the new gameplay features and an extended story. This mode is 100% complete and takes around 10 hours to finish. It has 12 Levels and please tell me if you make it past Level 9 "Airstrip" as none of my testers have passed this point. Also note that this is the main mode that has been tested so a lot of the game tweaking is according to how this mode plays.

Survival Mode
Survival mode IS NOT started. It will send you to the TEST MAP

Extra Content
Reserved for DLC. Extra Content Mode IS NOT started. It will send you to the TEST MAP

Test Map
Built for my use mainly. You may find that things do not make sense on it, just play around with it.

Game Download Links

Test Build 6
Mediafire.com

Lite Build 2
Mediafire.com

Please enjoy the game and note that these links will not stay up forever.
Thank you for your time.

You can find more information on this game at:
ModDB: Indiedb.com
Website: Macwantsthewhat.com

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The Thing v1.0

The Thing v1.0

Sep 29, 2010 Full Version 1 comment

93% of the stuff is done in this version. One mode doesnt work yet but the main purpose of 1.0 is to help iron out errors, spelling mistakes and note...

Post comment Comments  (30 - 40 of 50)
Luka_Grunt
Luka_Grunt Dec 2 2010, 4:39pm says:

There is already the thing game...this cucks...

+2 votes     reply to comment
Richard2410
Richard2410 Dec 2 2010, 5:30pm replied:

Okay then :(

+2 votes     reply to comment
Prez
Prez Nov 24 2010, 4:56am says:

How did I miss this? The Thing in an RPG? Frickin' AWESOME.

+2 votes     reply to comment
Richard2410
Richard2410 Nov 24 2010, 5:56am replied:

Aww Thanks :)

+2 votes     reply to comment
acesim
acesim Nov 21 2010, 4:43pm says: Online

From the comment i just read, I'm going to try it out. i will post back later after i played it

+2 votes     reply to comment
Richard2410
Richard2410 Nov 22 2010, 8:53am replied:

Thank you, Let me know how it goes. I hope to be releasing a fixed version of it soon and any errors I can get helped out with would be fantastic.

+2 votes     reply to comment
Cloudroth
Cloudroth Nov 19 2010, 1:55am says:

Richard,

Just started playing Version 1.0, completed tutorial and started the main story mode. I'm a bit tired at the moment so I haven't been able to grasp the battle system in depth quite yet but I've played for about 1.5 - 2 hours so far. I would have to say this is very well polished. As someone who has seen the movie, I would like to make a comment on sound in the game. The sound effects seem fine. However, in my opinion, the music by Morricone in the movie really helped set the atmosphere. If at all possible could you include bits of the soundtrack in gameplay, not just the main menu? For areas where the party is outside, I think the wind sounds good. Eerie music in buildings might increase tension in the story. Tell me what you think. We got the movie on Blu-ray not to long ago and there is a prequel movie coming up soon too! I've seen the movie several times and I loved it.

Tell me what you think about my suggestion. I would be glad to help you make improvements or input to the final version. Thanks.

+2 votes     reply to comment
Richard2410
Richard2410 Nov 19 2010, 2:26pm replied:

Well thank you, I have the beta script for the original 2002 video game and I just tried to go close to that. The battle system is just that of a simple Final Fantasy game so its not too confusing :)
For music, well yes I have the songs. I could include the Humanity track that I used on the main menu throughout but as for adding other songs file size is a bit of an issue. Too many MP3's cause the game to lag and crash. Preferably I would use Midi files but I could not find none. Should be adding the mode that uses the characters from the film soon and hopefully I will get a level editor out as well for people who own a copy of RPG Maker Vx.

+2 votes     reply to comment
Cloudroth
Cloudroth Nov 19 2010, 3:56pm replied:

I haven't done so myself but what about investigating mp3 to midi conversion? Or other small formats like wav?

+2 votes     reply to comment
Richard2410
Richard2410 Nov 20 2010, 7:30am replied:

The Quality of Wav is very bad, with some of the sound recordings I have in the game (from the film etc) they are not the best. As for MP3 to Midi I cant find a program that actually works. Well I have found several which require me to purchase and I dont really wanna pour any money into this because I dont own a lot of the content :) But I guess I could do some digging see If I can come up with a solution because all of Ennio Morricone songs are like 5mb + xD

+2 votes     reply to comment
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The Thing II
Platform
Windows
Developed By
Richard2410
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Official Page
Macwantsthewhat.com
Release Date
Coming Q4 2013
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