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Lost in a dimensional rift the fighter ship Theseus seeks its escape. Armed only a tactical sonar system to guide them, players navigate a dangerous maze, guarded by mysterious sentinel turrets placed by an unknown adversary.

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0 comments by jeffsandefur on Sep 4th, 2013

You may have seen most of our recent news post and wondering what is exactly going on with the company and The Theseus Effect. If you've been paying careful attention you noticed we made our first mobile release, Theseus: First Flight. Suffice to say that Theseus Effect has become a much larger game than we imagined. Not a daunting task to undertake, but when you also have many other games to release (as well as other projects) you have to step back and think about how to do it all. 

We'll continue to work on The Theseus Effect, but you'll be seeing a slew of other projects come down the line in the mean time. We've dubbed a collection of these projects The Leaf Pile and you'll be hearing about these projects over the next few weeks.

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GrimzBlood
GrimzBlood Jun 15 2013, 1:03am says:

Updates are on the Way as we are going through the entire game and revamping after testing it during a closed alpha test. We are taking any and all feedback from the game and are going through the pipelines to make sure we get the best game we can.

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GrimzBlood
GrimzBlood Feb 10 2013, 12:27am says:

Tons of work done last night. Even gained some new tools to help!

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GrimzBlood
GrimzBlood Feb 7 2013, 10:55pm says:

Working on implimenting Vortexes, Objectives, Story, and a whole buch more surprises includeing some easter eggs we hope you stumble accorss.

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jeffsandefur
jeffsandefur Feb 1 2013, 9:38pm says:

A bit of a name change here. We noticed (and others let us know) that "Project _____" is rather over-used in the indie world for game names. Thus 'The Theseus Effect' has been born out of the 'project' ashes.

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GrimzBlood
GrimzBlood Jan 25 2013, 1:35am says:

Tonight we are in the middle of working on the hud adding some game play features.Fixing a few bugs with the turrets adding in a docking bay at selection screen and working on creating a score system.

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The Theseus Effect
Platform
Windows
Developer & Publisher
Bloodleaf Studios
Engine
Unity
Contact
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Release Date
TBD
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Style
Genre
Adventure
Theme
Sci-Fi
Players
Single Player
Project
Indie
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Latest tweets from @jacobsladderent

Tomorrow morning, a video will be posted on our game The Theseus Effect!

May 23 2013, 6:15pm

Hello everyone! We're excited to announce that we'll be at Phoenix Comicon! Join us!

May 22 2013, 11:48pm

This is our new logo after 3 years. We have spent some time on an updated Image for our selfs. T.co

May 10 2013, 12:14am

Well, it was a busy week for everyone. There may be some good news in the future.

Apr 27 2013, 9:39pm

A version of our updated title screen!! T.co

Apr 20 2013, 2:27am

we are reworking the ship for the game to make it look better and nicer. Hopeing in a week we can show you the new version.

Apr 12 2013, 1:22pm

music being added in, story being written game starting to be polished up and special effects in the game being worked on.

Apr 11 2013, 10:26am

After 3 weeks of bug testing 1 bug we finaly are able to move forward again. Setting up a schedual for the next deadline.

Apr 4 2013, 3:23am

After a long discussion we have went back to re look over how we are building our maps. Due to a bug that has not... T.co

Mar 30 2013, 12:28am

After a long discussion we have went back to re look over how we are building our maps. Due to a bug that has not... T.co

Mar 30 2013, 12:27am

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The Theseus Effect
The Theseus Effect
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