The spy who shot me™ is a fun action-packed retro FPS, currently in development by veterans Retro Army Ltd.

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Take the roll of super spy Agent7! As he fights against the evil S.C.U.M! In this fun action-packed retro FPS, currently in development by veterans Retro Army Ltd. New to indieDb!

LifesABeach2

"Relaxing time at the beach!"


Minet1

"S.C.U.M is in the whitehouse!"


Braggs2

"Bragg & Bragg"

Planned Features

-> Travel the globe,
-> Vehicle action,
-> Crazy Gadgets.
-> 8 Player online deathmatch,
-> Hordes of enemies to combat,
-> Unique run and gun gameplay,
-> Traditional Retro Army humor,
-> Lovely pointy polygons,

spywhoshotme mother 1


"There you are! I've been waiting... I want you to test out this new software we've developed. It's top secret mind you" - Mother

You can now play the latest build! This build of the game runs on Windows PC.

(40MB DOWNLOAD)

Downloads are adware/virus/spam free.

FPS v0 67b


Shooting Range

"No dummy can stop Agent7!"


frogmen

"Say cheese!"


Inventions

"Smithers and his crazy inventions!"


pres3


"Meeting the president!"SNOOKER

"Good shot!"


FPS v0 67b


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FPS v0 67b

FPS v0 67b

Demo 1 comment

The spy who shot me™ is a fun action-packed retro FPS, currently in development by veterans Retro Army Ltd.

Comments
bhovey90
bhovey90

Well done game. Off to a great start. However, does every level have to have a time limit? And is there a way to have in-level saves?

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bluestargeneral Creator
bluestargeneral

Thanks for your feedback bhovey90! I'm thinking of making the timer 5mins. What do you think?

Psd

Reply Good karma+2 votes
bhovey90
bhovey90

5 minutes is fine. No timer would be better so we can pace ourselves and enjoy your level design more.

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bluestargeneral Creator
bluestargeneral

I see your point, but I think the game plays best running around like a lunatic, I kinda want an arcade feel(as I want to port to mobile at some point), but a lot of people have mentioned not liking the time limit, it's something I'll need to figure out for sure!

Tbh if I was going for just pc, I'd make it more objective based, traditional but that's been done before. I'll see if I can find a better balance, maybe objectives could be side-quests, keep pc gamers happy but not required to beat the mission.

PSD

Reply Good karma+1 vote
bhovey90
bhovey90

I understand where you are coming from now that I know you have ambitions to have a multi platform game. Frankly, I am more of a tactical shooter player and a less run and gun FPS guy. I see that you want to be a pioneer, but what has been done before is oftentimes what's proven to work.

No One Lives Forever, Goldeneye 64, The World Is Not Enough, all seem to be succeeded by this game you are developing. They had no or minimal time limits imposed. Again, it is your decision.

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TouroSentado
TouroSentado

Cool, i'll be following the progress

Hopefully you'll make it as close as possible to the inspiration 007/Goldeneye, give us something closer to the walther for example, heh. If you ever get to that, ragdolling would be a step up from repetitive death animations, good luck

Reply Good karma Bad karma+2 votes
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The spy who shot me™
Platforms
Windows
Developer & Publisher
Retro Army Limited
Engine
Unity
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Latest tweets from @bluestargeneral

S.C.U.M have taken the docks! testing new enemy models in-game. #n64 #retro #retrogaming #psx #FPS #spy #shooterT.co

Feb 17 2018

Working on textures.. got some basic lighting in also! #retrogaming #n64 #FPS #unity #indiedev #gamedev #pcgaming T.co

Feb 13 2018

Now how to get on that ship! #n64 #FPS #indiedev #gaming #lowpoly #spy #retro #retrogaming T.co

Feb 11 2018

Finally back to work making levels! Docks coming soon... #indiedev #gaming #lowpoly #FPS #gamedev #unity #spy #n64 T.co

Feb 11 2018

RT @Dazzlinglatte: 🕵I'M A SECRET AGENT MAN!! - The Spy Who Shot Me Demo🕵 Youtu.be @YouTubeGaming @steam_gamesT.co

Jan 25 2018

Save the world from S.C.U.M!...on your browser.. here -> Kongregate.com #fps #indiedev #twitchT.co

Jan 22 2018

Latest verson on GameJolt! With snooker table action fun! Link here-> Gamejolt.com #indiedev #FPST.co

Jan 18 2018

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