• Register

Where nothing is as it seems, and the past is more terrifying than the present. This point-and-click psychological thriller is set amidst the fog and grime of Victorian London accompanied by sublime pixel-art and augmented by a stunning musical score from a renowned composer. Help the troubled journalist Horace pursuit the worst serial killer Victorian London has seen in decades. Will Horace be able to find the suspect or is his past finally catching up with him?

Post news Report RSS The Sixteenth Promise - Devlog Update #1

The Sixteenth Promise - Cover art, character preview and playable demo!

Posted by on

Cover art published

Today, I can finally release the long-awaited cover art of the game!

Here it is! Enjoy:

cover art

Character art and movement

There will be approximately 15 to 20 characters in this game, each with their own unique style and composure. The character walking animations are made of eight frames each, only going in the directions of north-east, north-west, south-east and south-west. Below is a GIF preview of what it would look like:

cuOgxWJ

Progress and playable demo

The game is coming together quite nicely, and there might be a playable demo coming up in the next two or three weeks, I hope. The demo will only feature the starting area with a few character interactions, music, sound effects and some other good bits and pieces.

If you have any opinions of the demo, you have the chance to influence it! If you think something shouldn't be in the game or if there's anything you'd change, give me your thoughts and I'll be sure to do the best I can to improve the game :)

Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: