The Prometheus Secret: Noohra is a 2.5D physics platformer and card battler in development by a solo Indie developer over the last 2 years. Set using the alleged Fire Orb of Prometheus, in the temples of multiple powerful ancient civilizations with a story incorporating the battle between light and shadow.
The physics platform side of the game delivers some unique elements of play. You will find yourself playing the platform stages many times over especially after upgrades, experimenting to find unique ways of moving around the stage and beating the high score. Noohra in the game represents the light within the Fire Orb, every death has consequence of decreasing the brightness of the Noohra and the leaking of your XP. Tokens need to be spotted during stages as the time code to complete the current world, low Noohra light means you possibly will miss seeing them.
Boss battles are played out through a magic card battle system. Additional cards can be collected on platform stages to strengthen your deck and stay competitive during the battles. The player can collect battle scrolls and use them during battles to enhance their fighting ability.
The Prometheus Secret: Noohra, a 2.5D physics platformer and magic card battler in development by Ahavah Studio.
The Mayan world is complete and has reached the Alpha stage, below is a teaser trailer of the world and demonstrates gameplay and the use of the Fire Orb's special abilities.
As with most Indie creations the game delivers a unique modern arcade style of gameplay with no control over your character (the Fire Orb of Prometheus) during the main gameplay. A player instead relies on weight adjustment, precise placement, timing, wormholes and ultimately gravity to reach the teleport on each stage. Additionally, the player can unlock three special abilities to help the Orb progress through the stage. The first ability to unlock is Force Push, this is not a jump as normally expected but an ability to push away from objects you bounce against calculated by your current weight and momentum. The second ability unlock is Shield, this can be used up very quickly so timing your shield is important. Thirdly there is Shockwave, this sends out an electric blast from the Orb that blasts objects away from you.
Timing against various traps is crucial...
Finding keys can unlock strange secret caverns that are essential to beating any high score.
There are several boss battles per world which are played out through a magic card system (CCG). This system is designed to be less complex and heavy than traditional CCGs and creates a faster paced style of combat gameplay. The Mayan world has 3 boss battles the last boss Ah Puch as seen below.
There are two separate lanes of attack each having a single slot for attack and defense against your opponent. What makes this unique, each lane has attack and defense counters that can be increased not only by a placed card but also played magic cards. In this scenario, a lower card could beat a higher card because of the inflated counters.
A glimpse of the mythic card deck, a new card can be collected on each Mayan stage to strengthen your deck and for any player to stand a chance of beating the final boss.
Development now commences on the Roman world with slightly different gameplay to that of the Mayan stage where light puzzle like elements are incorporated. If you are even a little intrigued by the game a comment would be very welcome.
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