Lockdown Protocol is a sci-fi themed platformer-style third person shooter game with built-in level editor. You are a lone scientist in a research facility on lockdown. Something must have gone horribly wrong since everyone and everything is trying to kill you. You must fight your way through individual levels, collecting items and bigger weapons along the way, and finally reaching exit. Perfect your gameplay to reach the highest scores! There is also an experimental multiplayer mode where you can challenge your friends to a deathmatch over the Internet or LAN. The game is currently under development in public alpha phase.
This release brings two notable new features: A new level block theme called "lab" and built-in level sharing functionality. There is also one new level using the new theme and some miscellaneous fixes and improvements.
Posted by fractilegames on Dec 26th, 2012
The most notable new features are new level block theme called "lab" and built-in level sharing functionality.
Here's a full list of changes since 0.8.0 alpha release:
In the next release I will be focusing on improving the level editor and making it more intuitive. One of the most important changes that I have planned is some sort of level element selector "widget". Current way of blindly scrolling through over 50 different level elements is really slow and awkward. I'm also hoping to remove separate edit and insert modes, but I don't know how I'm going to do that yet.
If you have ideas on how the level editor should be improved, now is a good time to let me know.