We first created The Lighthouse almost 3 years ago in January of 2014 as a simple 2d point-and-click thriller game. Because we designed and built it in under 48hrs, we had to keep our vision and scope limited.
Like most developers, we figured we would redo the whole thing one day and give it the time and energy it deserved. We are proud to say that The Lighthouse is being re-imagined and fully rebuilt using Unreal Engine 4.
Our goal is to tell a unique short story through the perspective of the character. To achieve this, we are switching from point-and-click to a First Person persepctive. We will give the player the ability to explore and interact with the world in 3d, and should the player have the equipment, they can become fully immersed using their HMD set of choice ( Oculus Rift, Vive, etc.).
The game, "The Lighthouse" takes place February 19, 1964. You play as Irvine, a former detective turned private investigator in the state of Maine. Irvine's life is typical for someone who solves problems that the city doesn't have the inclination to follow up on or solve. In doing so, many lucrative cases that would come to his office are from locals, usually fulfilling requests to shadow couples looking to expose infidelity or business owners asking Irvine to gather enough evidence to incriminate a business partner.
February 19th is an important anniversary for Irvine, as it was the day he lost his first born, Lily, to cancer 7 years before. Every year, he would visit her, place a pink lily and lit candle on her gravestone and watch it burn until it was extinguished. This tradition had never been broken, until today. As Irvine began to pack and leave his office, candle in hand, he noticed a letter slide underneath his door.
The letter was marked "Irvine" and inside it read:
My daughter hasn't come home for 2 years, 4 months and 9 days. You see, she's missing. She was involved in the old lighthouse incident, you may remember her name- Lily. I've asked the local authorities to look for her, but they haven't got a clue. They tell me horrible things that no parent should hear. They tell me to accept that she may have died. Worst, they tell me they can't help. I can't sleep until I know where she is, if she's safe, if she's scared, if she's trying to come home but can't find home. Help me find her. Look for her at the Lighthouse, as that was her last known location.
Inside the envelope was an address and a pink lily.
Learn more at ShadowKnightsStudio.com
The Lighthouse team is small but mighty. We are so passionate about this project and we can't wait for you to play it.
We’ve mentioned the inventory system before but we're now ready to share some more details.
We’ve spent weeks watching people play the original demo and we’ve noticed many gamers were having trouble targeting/mousing over many items in the game. We’ve iterated on the interaction system and we believe we’ve improved the mechanics to be more intuitive and responsive. It feels more natural for beginners and allows twitch based gamers to get the feedback they need when they demand it.
We will be releasing an updated alpha demo, that includes a stable version of the new features. We will post an update once it's available.
February 19th is an important anniversary for Irvine, as it was the day he lost his first born, Lily, to cancer 7 years before. Every year, he would visit her, place a yellow lily and lit candle on her gravestone and watch it burn until it was extinguished. This tradition had never been broken.
We have a VIVE!
We've always wanted to have The Lighthouse working on the VIVE, and we now have one to test on. We will be working on making The Lighthouse compatible with the Vive.
We will have more updates on this soon.
We've gained an amazing community of supporters (Knights) and we have been hard at work on The Lighthouse and we are doing our best to complete it by October. In order to get the game where we want it to be ( Art, Sound and Polish wise ) we will need to come back to Kickstarter for some additional support. We want to work with all of you to create a great campaign with reward tiers that are meaningful and exciting. With that being said, let us know what rewards you would like to see!
We will be at Regal Con in Irvine Ca on June 24th & 25th with a VR demo for all to try! If you're going, be sure to stop by.
We have a forum on indieDB.com. Feel free to post feedback, suggestions, and discussions about The Lighthouse on the indieDB forum. We will check in periodically and answer any questions you may have.
You've played the alpha demo, now play it in VR! Oculus Ready
You will be able to play The Lighthouse Alpha Demo in VR very soon.
Download The Lighthouse Alpha Demo Teaser for Mac
New trailer for The Lighthouse coming out October 2017.
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Play the Lighthouse Demo in VR! You've played the Alpha Demo, now try it in VR.
Mac version of The Lighthouse Alpha Demo Teaser. Learn more at Shadowknightsstudio.com
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