We first created The Lighthouse almost 3 years ago in January of 2014 as a simple 2d point-and-click thriller game. Because we designed and built it in under 48hrs, we had to keep our vision and scope limited.
Like most developers, we figured we would redo the whole thing one day and give it the time and energy it deserved. We are proud to say that The Lighthouse is being re-imagined and fully rebuilt using Unreal Engine 4.
Our goal is to tell a unique short story through the perspective of the character. To achieve this, we are switching from point-and-click to a First Person persepctive. We will give the player the ability to explore and interact with the world in 3d, and should the player have the equipment, they can become fully immersed using their HMD set of choice ( Oculus Rift, Vive, etc.).
The game, "The Lighthouse" takes place February 19, 1964. You play as Irvine, a former detective turned private investigator in the state of Maine. Irvine's life is typical for someone who solves problems that the city doesn't have the inclination to follow up on or solve. In doing so, many lucrative cases that would come to his office are from locals, usually fulfilling requests to shadow couples looking to expose infidelity or business owners asking Irvine to gather enough evidence to incriminate a business partner.
February 19th is an important anniversary for Irvine, as it was the day he lost his first born, Lily, to cancer 7 years before. Every year, he would visit her, place a yellow lily and lit candle on her gravestone and watch it burn until it was extinguished. This tradition had never been broken, until today. As Irvine began to pack and leave his office, candle in hand, he noticed a letter slide underneath his door.
The letter was marked "Irvine" and inside it read:
My daughter hasn't come home for 2 years, 4 months and 9 days. You see, she's missing. She was involved in the old lighthouse incident, you may remember her name- Lily. I've asked the local authorities to look for her, but they haven't got a clue. They tell me horrible things that no parent should hear. They tell me to accept that she may have died. Worst, they tell me they can't help. I can't sleep until I know where she is, if she's safe, if she's scared, if she's trying to come home but can't find home. Help me find her. Look for her at the Lighthouse, as that was her last known location.
Inside the envelope was an address and a yellow lily.
Learn more at ShadowKnightsStudio.com
The Lighthouse team is small but mighty. We are so passionate about this project and we can't wait for you to play it.
Hello again dearest Knights and welcome to the June update. We have a lot of new announcements so let's get this show on the road, ya?
So at long last we have decided to officially relaunch our Kickstarter Campaign beginning July 15th 2017. We previously announced in a backer only update that we would be coming back July 1st, we are currently getting a new trailer made for the game and there has been a delay, we don't want to launch the Kickstarter until our new trailer is ready.
This time we will have some new tiers that we think will really bring value to our backers in fun ways, and really help us reach our goals/stretch goals.
We'll have lot's of new content to share, as well as a new budget breakdown that more accurately reflects what is needed on the project to take it to the next level. We are still self publishing and self financing The Lighthouse, but there's no way we can take it where we want to go without some help, that's just the truth. Judging from the feedback we've been getting, things are on the right track and we hope this will be a successful campaign so we think we have a real shot.
Our first steps before we re-launch will be to reach out to any Youtuber or Twitch streamers so they can publicly play our demo (v.0.3.1). If anyone can refer us to some great streamers, we'd appreciate it [Big or small, we love them all]. Additionally, we'll try our best to reach out to media sites and have them take a look at what we've been working on to see if that will help out.
It's been almost 5 months since we started our previous Campaign, and though we didn't hit our goal, we are much further along gameplay wise. We hope you'll agree after you've played the latest build (build currently only available for our original Kickstarter backers.) The new demo that you've all played will eventually be added onto our website, steam and indieDB for all to play and we're excited that everyone else will be able to try it out. Speaking of which.........
Mykll Valiant is the first player to discover the hidden easter egg in our demo! It's not easy, there are many hidden steps to follow at the right place and at the right time. We thought it would be super difficult to unlock but sure enough, we got an email from Mykll explaining everything to the "T" and we were shocked! So, congratulations to Mykll, as he'll be receiving a special reward from us to honor his achievement. We'll leave it up to Mykll if he thinks we should give out the steps in a video for everyone or if we should let everyone discover it on their own. So, it's totally up to Mykll now Knights….may the odds be ever in your favor.
We’re so excited to announce the talented Mimi Page as our official composer for The Lighthouse. We have been looking for a composer for a long time, as we know how important sound is for a game like The Lighthouse. Mimi’s amazing musical abilities and voice feels stylistically the best for The Lighthouse and we are so thankful to have her on the Shadow Knights Team.
Mimi Page is a singer-songwriter, producer and composer born and raised in Los Angeles, California. Her cinematic music and ethereal vocals have been featured in a multitude of soundtracks and scores for acclaimed films, television, and video games. In 2012 her piano-driven ballad "Butterfly" co-written with collaborator Bassnectar gained her international attention with radio play and television placements along with guest performances at renown venues across the country. In 2015 Page wrote and self-produced her second studio album "The Ethereal Blues", a follow-up to her 2013 ambient release "Requiem" which was a recurring theme on Travel Channel's "Ghost Adventures". Her vocal and songwriting work with video game composer Inon Zur earned her three award nominations for the theme of "Sword Coast Legends" with additional vocal features in award winning games "Fallout 4" and "Eagle Flight". Her most recent works as a composer include the documentary feature film "The Trade," and video games "Ancient Frontier" and "She Dreams Elsewhere.”
Follow Mimi on Social Media
We’re officially approved to develop The Lighthouse for Xbox One and PS4, like officially official. With that being said you will now have the option for Steam, Xbox One, or PS4 when choosing what platform you would like to have the game on.
Now many of you have asked about GOG, we have applied to get The Lighthouse on GOG and will keep you updated on this. At this time we can’t make any promises that The Lighthouse will be on GOG.
Also, and this could be sad for some of you, we have decided we will not focus on Linux and Mac for the official launch of the game. But we may have it as an option for a stretch goal. The reason being, we’ve had practically no traffic on the Mac versions of the demo and the development time to port to Mac and Linux has been significant for us.
Laylee talks about our inventory system in this dev diary. Why are we always eating invisible sandwiches in our dev diaries? :D
The next Dev Diary will delve into the amazing world of Audio. The Lighthouse is 50% Audio and we're doing our best to make sure the audio that plays is memorable and spine tingling. We'll talk about how we set up our ambient systems, our audio management systems, and how we create spatial audio in Unreal Engine to make interesting sequences that play while you are moving around the game world.
Thank you all for your continued support. We have some additional exciting news that we will be sharing soon once everything is in place.
We can't wait to bring you The Lighthouse!
The Shadow Knights Team,
Laylee, Daniah, and Ari
Welcome to the May update! We have lots of new things to share with you this month. Ari's first ever Dev Diary! He talks about the interaction system...
Ari talks about the new interaction system for The Lighthouse. New version of the Alpha demo coming soon.
First monthly update for The Lighthouse. New updated Alpha demo coming soon!
You've played the alpha demo, now play it in VR! Oculus Ready
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Play the Lighthouse Demo in VR! You've played the Alpha Demo, now try it in VR.
Mac version of The Lighthouse Alpha Demo Teaser. Learn more at Shadowknightsstudio.com
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