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Even in its early days, Althas has been a land shaken by conflicts. In the early days, these conflicts pitted the Anointed Kingdoms of Men against the dark and demonic forces that threatened them. However, with the passage of time the world has changed. With the Anointed order eroding away and new powers rising, another war looms on the horizon, a war brought on by Man's own actions. Thenodar, a burgeoning new kingdom in the North, and Anorthile, one of the last of the three remaining Anointed Kingdoms, now prepare for a war that will shake all of Althas. Old demons and new enemies gather in the shadows of both lands as each sets their sights on the ruined wilderness known as the Feralands.

Report RSS Meet the Team: Visuals

This is a new series where we'll be introducing you to the Epoch Games team. This week we'll be meeting three members from our art department.

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Meet the Team: Visuals


This is a new series where we'll be introducing you to the Epoch Games team. This week we'll be meeting three member of our art department.

Firstly, we'd like to introduce the Althas community to one of the Team Leaders for Epoch Games, Dan Lenartowicz:

"Good evening all!
First off, I would just like to say what a pleasure it's been working with such a great team and community over the past 6 months. I look forward to working with everyone of you in the coming years, and with any new talent who join us in the future.
Althas has been a very interesting project for me, not only to manage, but as an entirely new concept which has never truly been attempted on this scale by a company the size of Epoch Games.
Both in terms of Art direction, and gameplay we are setting out to compete with the big names of today's gaming industry and we hope we can, at the very least, match them.
Thanks for sticking with us, see you all on the other side!"


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"Dauphin" concept to model. Original design by Tim Hardeman, model by Grayson Powers.

Next you'll get to hear from one of our concept artists, Chester Carr:

"With the talented team responsible for it, The Lays of Althas is looking to be very promising indeed. Everyone on board is approaching the project in a very professional manner, and It's great to be able to watch this world develop. Recently I've been providing a lot of concepts for the various troops and factions, which have all been a lot of fun to design, and I'm looking forward to seeing them progress into their final forms which you will eventually be able to see in the game."

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"Scúrende Veteran" by Chester Carr

Last, but most certainly not least: BGS, the Modeling Team Leader, and long time MERP developer:

"Cower, brief mortals!
As Epoch Games' lead modeller my task is to ensure that The Lays of Althas: Sundered Order will achieve outstanding graphics and thus I strive to enforce a high quality standard for our work. Right now I'm working on the Thenodrim architecture, for which I created a vast amount of modular pieces. Furthermore I am working together with MEB to get our own characters working, which will also include detailed clothing and hair simulation.
I hope you'll enjoy our next few updates!"

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Architecture by BGS, level design by MEB

Over the course of the next few days we will be unveiling our new Blog site, and hopefully something special for right here on IndieBD. We will likely be picking up on news and updates for the coming months, so stay tuned.

And so, with this update, we look back over a productive 2013 and raise our glasses for an eventful 2014. Happy new year to all!

- Epoch Games Team

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Beskamir
Beskamir - - 6,998 comments

You have no idea how excited I was too see this on the main page. (I check this page before I check my updates)

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MisterAmbidextrous
MisterAmbidextrous - - 222 comments

Nice to see the enthusiasm. :) There's still more in the works. When they're ready, we'll bring forth another great update! -- Just don't expect it TOO soon. :P

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Beskamir
Beskamir - - 6,998 comments

When BGS talks about having a high level of quality are you guys also taking into account the possibility that the finished version of the game will likely not be out for another few years so the graphics will need to be created with that in mind? (ie more vertices on the models, higher resolution textures, etc and then just downscale if need be but you would always have the high quality version of the assets which would be able to be added without having to remake or improve stuff)

Edit:
(Yes it took me about 30-40 mins to finally read this update as I have too many things to multitask with:( Now I must explain to someone how a trip to Mars will deliver deadly amounts of radiation)

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lnsanity
lnsanity - - 169 comments

Oh yes, we do keep future-proofing in mind. Don't worry, we've got it covered pretty well xD

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OwenYulefield
OwenYulefield - - 199 comments

Very neat update! So will you be doing one of these for every member? It's very cool, definitely my favorite update you guys have given out yet!

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Epoch_MEB Author
Epoch_MEB - - 450 comments

Thanks Owen ;)
And yes, we'll be doing one for everyone who want's to.

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