The Island of Eternal Struggle is their first title, a turn-based RPG. Built with the classics in mind, the game has its own personal touch. The game features a class-based system, where each character has their own set of six unique job classes (24 total!), giving them access to their own skills to use in combat. Speaking of combat, the battle system is built around action mechanics, allowing players to shift the tide of combat reactively rather than passively. The game's soundtrack includes diverse tracks, ranging from the thump of an abandoned warehouse-turned-rave to the live guitar and drums of the boss theme. The art style also oozes with personality, with each character, landmark and spell design build with the intent of taking you to a new adventure in a familiar 16-bit style.

Post news Report RSS Wimbus Studios July Update

Wimbus Studios gives their latest update, including screenshots.

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Hello everyone!

Progress is still continuing at a rapid pace over here at Wimbus Studios. Our most recent efforts have been directed towards our latest dungeon: The Crystal Cove.

Entrance to the Crystal Cove

After some interesting events out at sea, the party finds themselves washed up in the cove. Xenon catches the signal of an important friend of his, and uses the beacon to track down the pathways forward through the caverns. The Crystal Cove is a brightly colored series of caves, filled with enemies that reflect the elemental properties of the cove itself. You’ll encounter enemies such as the Rad Eel, Laser Mounted Seagulls, and the Beached Shark.

Beached Shark

More action in the Crystal Cove

The Crystal Cove empties out into the vast wasteland of Discotech, which was once the robot capital of the world. This will be our next development effort and we can’t wait to share more about this one!

The team is still continuing our Mid Atlantic Mini Tour and are even considering a few additional venues! Philly Tech Week was an excellent opportunity and was a fun way to show off our game at a brand new venue. We met a lot of Philly locals and got great feedback about Boss Rush Mode! We also just returned from TooManyGames, which is our favorite Philadelphia event! We met up with lots of friends, and got to show off Crystal Cove for the first time!

TooManyGames 2016

TooManyGames 2016 Day 2

Thank you everyone for your continued support! If you haven’t already, please consider following us on Facebook or Twitter for the latest and greatest. Finally, please consider a quick vote on Steam Greenlight! Every vote helps us get ever so slightly closer to our launch!

Thank you for your support,

Steve, Becky, Mike

Wimbus Studios

Comments
Kingravel
Kingravel

Hey you three!
Your game looks really adorable and sweet! Great work. :)

Reply Good karma Bad karma+2 votes
greyslayer501
greyslayer501

Nice

Reply Good karma Bad karma+2 votes
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The Island of Eternal Struggle
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