Game is in alpha stage. (creation started in August 2014)
Currently there is:
- four playable classes (knight, paladin, ranger, wizard)
- third person camera / first person camera
- working catapult and destroyable castle
- melee and ranged enemies

Things in progress :
- skills for each class
- ingame leveling
- castle siege mode in multiplayer
- single player campaing

This game is currently one-man project.


For more info check game's forum or to get the latest news there are Twitter or Facebook pages.

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Hello!
After some time, next update is here.

For purposes of the future alpha version, I have decided to focus on creating new locations and story. With that, new enemies became one of the neccessary things that had to be added.

So here it is! Wolves on brand new map with bit improved graphics, thanks to Unity 5's atmospheric scattering and cinematic image-effects!

thumb2


Updates:
- New enemies - wolves
- New location for future alpha version (starting location of a small story)
- Graphics enhacement (Unity 5's Atmospheric Scattering and Cinematic image effects)
- Repaired bugs (mainly in AI navigation and specific bugs for some player classes)

What's in plan?
- GUI
- Cutscenes
- Maybe horse? I'm not sure yet :)
- Roadside inn, NPCs - it's needed for storyline
- Dungeon enviroment and some undead enemies

For better introduction of these new fluffy enemies, I have decided to record new video.

Music used in video :

1. Royalty Free Music | Sirius Beat - The Chosen
2. Royalty Free Music | Sirius Beat - My Story
Siriusbeat.com

Killing-blows, oculus rift and huge battles!

Killing-blows, oculus rift and huge battles!

News 4 comments

New updates are here! Such as slow-mo killing blows, falling body parts, huge optimization, oculus rift testing and huge battle testing!

Castle, Paladin and more updates!

Castle, Paladin and more updates!

News 4 comments

After a few months I have decided to record some new updates, to keep you guys informed ;) Updates like new models, castle interior and new playable character...

Battle - new gameplay footage [WIP]

Battle - new gameplay footage [WIP]

News 4 comments

I have decided to test NPCs behavior in a small "battle". Their behavior is not final and still needs some polishing, but I wanted to keep you guys updated...

First person and combat update

First person and combat update

News 8 comments

Whole first person system has been reworked, new animations added, new sword has been made (with special shader for blood) and there's also a new script...

Comments  (0 - 10 of 20)
Scio1
Scio1

Hey , Can i Download this game ???? Pls! :D love it , greate Job.

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NineTattooedDragons
NineTattooedDragons

The castle siege multiplayer sounds awesome :)

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soren_max
soren_max

Where can you get the game?
Looks great can't wait to play it.

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soren_max
soren_max

Cant believe a single person is making this game!
great job looks like an awesome game :)

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Heer_Gefreiter
Heer_Gefreiter

What will the system requirements be?

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XeRiCZ Creator
XeRiCZ

Hello, sorry for delayed reply.
Well, I can't tell final system requirements, since the game is still unfinished.
But right now I'm getting +- 50fps on
AMD Radeon HD 5700 Series
i3-4170 (3700 Mhz)
and RAM usage is about 1GB

Reply Good karma+3 votes
AmbientOcculsion
AmbientOcculsion

Whoa-ho-ho this game won't be very resource intensive at all!

Reply Good karma Bad karma+1 vote
XeRiCZ Creator
XeRiCZ

Well now with new graphics enhancement it dropped to +-35fps, but like in every game, there are changeable settings - so performance can be increased by turning off some things (like ambient occlusion (SSAO):), etc.. )

Reply Good karma+1 vote
Pe†eR-KuN
Pe†eR-KuN

Whoa AWESOME Progress man! definitely worth my track.

Reply Good karma Bad karma+2 votes
Jetcutter
Jetcutter

Looking Amazing!

Reply Good karma Bad karma+1 vote
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The Grail
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Creator
XeRiCZ
Engine
Unity
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