This month we will show you some new systems, a new menu, environments, improvements and much more. We did some great optimization for the game, thats what took much of our time.
Last month we show you some systems about how the gragons transformations are, and we showed you some things, for example, the speed of the gragon and the PowerLevel of that Gragon. So we decided to create DNACrystals for the enemies to drop when the player kills them. This DNACrystals are used to Upgrade your Gragons powers, like the PowerLevel and the speed, attack, etc. For every DNACrystal the player uses, the PowerLevel goes up by 1 point, and the stats goes up by 0.1 point. If the player uses 200 DNACrystals on a Gragon transformation, that Gragon will have 201 PowerLevel, and maybe +-40 speed. That speed is showed in realtime, the player will notice that the speed of that Gragon is different. Every Gragon has its own stats, and acts different from other Gragons. DNACrystals are little bright spheres.
3D Gragons Menu
Last month we showed you this collection with 19 different Gragons, this month we created a new Gragon, the Neona, now there is a total of 20 Gragons for you to discover and transform. The Neona can sometimes be confused for DNACrystals because Neona was born from the energy of this crystals, thats why Neona is so bright, its the first Gragon to create light, can be very useful at night, and Neona is the only Gragon that absorbs 2x the energy of the DNACrystals when the player uses them, one DNACrystal gives 2 PowerLevel points instead of 1, and gives 0.1.5 stat points. Because of this, Neona has the hability to evolve its stats very fast. We hope you liked this new Gragon.
If you have some ideas for Gragons do add to this collection, don't hesitate to tell us.
We also changed some things on the Gragons Menu, we created a new button for the player to use the DNACrystals on Gragons transformations. This button is the little arrow and its called Upgrade. We also changed the textures of the menu.
This new 3D Menu is for the player to choose what menu to open, it has two options for now, the Gragons Collection, and the Inventory, the Inventory is still in development, thats why we will not show you for now.
New Locals and Optimizations
Last month we showed you that the world has increased to 5400m2, this month we improved that World and added more detail to it. Has the world grows, more optimization is required to have a good FPS. Because of that, we needed to make a very good change in the world. We wanted to see how the world acts, with thousands of dynamic and interactive optimized objects. For now the result is very good, the problem is the distance of the objects, while the player travel the world, the objects will load. Every object in the game is dynamic and interactive, thats why the optimization for it, is very hard. In the future, we will try to make the distance of the visibility of the objects bigger, we will also try to make a option for the player to choose the distance of visibility of the objects for the cpu of the computer of that player. This is some examples of the new locals and some examples of the optimization of the game.
That´s all for now. Hope you liked our new systems, locals, etc.
If you have questions to ask, ideas to tell us, just email to firstname.lastname@example.org or just explain the details in TheGragons IndieDB Forum.
Don´t forget to visit our Forum (you can contact us there)