The ghastly death of Radus (TGDOR) was first developed for the Ludum Dare October Challenge 2011, but due to some technical problems with our old engine (Stencyl Works) we weren't able to clear the challenge, but we decided to continue with our project with Construct 2.
We are two to work on this project: me, the “artist-designer”, and my friend the “programmer-designer”. Maybe a friend of mine will join us to make some sounds, we already worked together on games like Braudu.
You can try a Stencyl Works Demo (our old engine!) here, but be warned the game will no longer look so tiled and it just a Demo to catch the overall feel of the game.
You can follow our development blog and our Facebook page for more info.