I have recently finished a small project called "The Flood". It's an experimental , narrative, atmospheric game, where your only task is to drive down the stream and enjoy the scenery around you.
Guys at AlphaBetaGamer did a pretty good job describing the game, so I will borrow a paragraph from their article.
"The Flood is a short and stylish meditative narrative experience in which you pilot a little boat down a river, taking your time and enjoying the beautiful low poly scenery as you go. It makes for a nice antidote to the hyperactive, objective based gameplay that’s prevalent in modern game design."
- AlphaBetaGamer (Link to article)
Whole this thing started when I was experimenting with environment design half a year ago and it has slowly developed into this short metaphorcial journey. Working on this project was quite an interesting and rewarding experience that taught me a lot about design and composition of more nature-based environments.
Soundtrack for the game was composed by my friend Jozef Sarissky. You can hear a small part of it in the video at the beginning of this article.