Irreverent Software presents a fighting game of epic proportions :

The Destruction of the Nuclear Monsters™

STEAM GREENLIGHT







  • Take control of one of 6 playable giant Monsters, each one with its own fighting style, attacks, super powers and story. Fight against many different human enemy units, including tanks, planes, police cars, ships, and more!
  • Play as the humans, and take control of many different vehicles and weapons as you try to defend Atomville!
  • A whole city open to you, to explore, attack and destroy!
  • Fight with or against your friends, in both competitive and cooperative multiplayer modes!
  • Fight with a friend on the same PC, with the Splitscreen mode!
  • WIth its retro style, the game tries to capture the spirit of the old Giant Monster movies, in the form of epic sized battles for the player. Get ready for the ultimate Giant Monsters battle!





The game is currently in an early Alpha state. The minimum requirements so far (they may change) are :

MINIMUM REQUIREMENTS :

  • Processor : Intel Pentium Dual Core 1.86Ghz
  • RAM : 2Gb
  • VRAM : 256Mb
  • HDD : 512Mb
  • OS : Ubuntu 14.04, Windows Xp, or above.
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Hi there!

It was a really long and tiring week, with lots of work and all-nighters, but a new demo is finally here, with some very early alpha content of the game for you to try. Take it as a sneak peek, a teaser of what is to come later in the game.

The demo comes both in English and Spanish, and is available both for Linux and Windows systems. You can get it right here :

But let's talk about what you can find in this new demo :

TANK TRAINING



In the new demo you can play a tank training level, where you will have to destroy a number of targets in less than one minute before reaching the safe zone. In the full game, tanks will be used both in the Humans campaign and the multiplayer mode when you play as, well, the humans.

The game system for multiplayer works by levelling up. You start with a civilian car or a services vehicle (bus, ambulance, fire truck) and you have to complete a series of simple missions (surviving against time, going to the hospitals in the city, putting out fires in buildings) to get points and level up, changing your vehicle into a tank, a plane, a ship, and finally, the HADES giant robotic suit.


These missions will also give you unique abilities like calling air and artillery strikes. But speaking about planes and airstrikes...

AIRPLANE TRAINING



On this part of the demo, you will fly an airplane through a series of yellow rings, destroying targets at the same time. This will be useful as in the finished game you will be fighting against the giant monsters while flying among the buildings of Atomville.

FIRE TRUCK TRAINING



And as we will also have civilian and services vehicles we decided to include the fire truck. We said before that the demo would showcase civilian cars and police cars, but we wanted to include a more complete experience, and more different, so we included the fire truck instead, as it can put out the fires on buildings.

WHAT COMES NEXT

FOR THE NUCLEAR MONSTERS


This is the last demo for the Destruction of the Nuclear Monsters during its Alpha cycle. The game will continue with a fast development to move towards the Beta cycle now that the basics for gameplay and graphics are in place. In the upcoming months we will finish the Atomville open map, several smaller arenas for the fighting as well as all the core mechanics of the game, including the network components for the multiplayer.

Once we are a little further into the Beta stage of the game, we will release the final demo of the game, with actual multiplayer gameplay to let you see first hand how the full game will play. Also, as we get closer to the end of the development cycle we will seek options to get the needed funding to add the last details and improve even more the quality.

But for all of this, we need your support. Every bit of support you can give to the game is very important, be it sharing links to our different profiles, voting on Steam Greenlight and by leaving your comments and feedback for the game.

We will keep posting updates here on IndieDB daily, as well as on our official Twitter account (@IrrSoft) under the hashtag #NuclearMonsters for you to follow its progress.

If you have any doubt, questions, if you want to contact us or give your feedback you can write it in the comments below, send us an email at irrsoft@zoho.com or through Twitter. We always reply and every bit of support is very appreciated :)

Thank you everyone for reading, and see you in our next Dev. Diary!

The Irreverent Software Team

Dev. Diary #3 Of monsters, tanks and new demos

Dev. Diary #3 Of monsters, tanks and new demos

News

In this article we show the work we've done with the monsters of the game, some gameplay with the vehicles and announcements for the second demo.

News : A small demo, Steam, and Linux!

News : A small demo, Steam, and Linux!

News

In this article we will cover some news about the development of The Destruction of the Nuclear Monsters, the new interactive tests we released, and to...

Dev. Diary #2  Meet the Humans!

Dev. Diary #2 Meet the Humans!

News 3 comments

In this article, we will show you the human characters of the game, some early videos from playing as the humans, as well as a more complete description...

Dev. Diary #1  Meet the Nuclear Monsters!

Dev. Diary #1 Meet the Nuclear Monsters!

News 6 comments

In this article we introduce you to the 6 playable giant monsters of our latest game, The Destruction of the Nuclear Monsters

Add file RSS Files
Interactive Test #2 - Linux

Interactive Test #2 - Linux

Demo

This is a small interactive test, a small demo, that will let you control some of the vehicles of the game in a controlled scene. This is a build from...

Interactive Test 2 - Windows version

Interactive Test 2 - Windows version

Demo 3 comments

This is a small interactive test, a small demo, that will let you control some of the vehicles of the game in a controlled scene. This is a build from...

Interactive Test #1 - Linux

Interactive Test #1 - Linux

Demo

This is a small interactive test, a small demo, that will let you control one of the giant monsters in a controlled scene. This is a build from a very...

Interactive Test #1 - Windows

Interactive Test #1 - Windows

Demo 2 comments

This is a small interactive test, a small demo, that will let you control one of the giant monsters in a controlled scene. This is a build from a very...

Comments  (0 - 10 of 15)
fox1988bs
fox1988bs

Hi

My name is Michael Nunes have 27 years and I am Brazilian.

I have a channel on youtube with 1500 subscribers and average 8000 monthly views.

I have a great desire to play Elite vs. Freedom. It is possible to send me a demo or full version.

I can help in spreading the word.

Thank you very much.

YouTube: Youtube.com
Email: comercialfox1988@gmail.com

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IrrSoft Creator
IrrSoft

Hi there, and thanks for commenting, but it seems you commented in the wrong game :)

Regards!

Reply Good karma+1 vote
fox1988bs
fox1988bs

Why don't

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IrrSoft Creator
IrrSoft

This profile is not for the game "Elite vs Freedom", but if you want to play our game you can find the demos in the downloads section (and more will be uploaded as we progress more with the development) :)

Regards!

Reply Good karma+1 vote
Luftbauch
Luftbauch

I like the artstyle, reminds me on some good old games.
Stubbs for example :)

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IrrSoft Creator
IrrSoft

Thanks for your comment! We are glad you like it. The artstyle is inspired in fact by several old games and movies, and we wanted to give it kind of our own semi-realistic semi-cartoon design, mostly with the body proportions :)

Thanks again for your comment!
The Irreverent Software Team

Reply Good karma+2 votes
nuclearsnake
nuclearsnake

will there be military tanks, and ect.

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IrrSoft Creator
IrrSoft

Hi there!

Yes, there are many different kinds of military and civilian vehicles made and planned for the game, most of them playable when you are on the humans team :)

It is explained in more detail in our articles, and it will be explained (and shown) more in depth very soon, probably in our next article coming next week.

Hope this solves the doubt!
Best regards :
The Irreverent Software

Reply Good karma+1 vote
nuclearsnake
nuclearsnake

will this ever come to windows??

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IrrSoft Creator
IrrSoft

Yes of course! Thanks for your comment, and sorry if we were not clear enough about it. The game is being developed in parallel both for Windows (all versions after XP) and for linux, with tests being made to allow for cross-multiplayer between them :)

Thanks for asking. sorry for not replying earlier (I was sleeping , so this is the first comment I see today) and hope this solves the doubt!
Best Regards
The Irreverent Software Team

Reply Good karma+1 vote
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The Destruction of the Nuclear Monsters
Platforms
Windows, Linux
Developer & Publisher
Irreverent Software™
Engine
Unity
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Latest tweets from @irrsoft

#3amDT : We are working on facial #animation & better shading for the characters. Videos later this week #gamedevT.co

Jul 25 2017

#3amDT : Watch the latest video of the game's development : Indiedb.com on @indiedb #gamedev #indiedev #horror #game #unity3d

Jul 25 2017

Had video of our own game blocked on @Facebook since, apparently, stock sfx now trigger copyright claims by random music companies. Disputed

Jul 23 2017

Follow #3amDT on facebook and get always the latest news, images and trailers : Facebook.com #gamedevT.co

Jul 23 2017

Realtime reflections+shadows for your #unity3d scenes with our tool U3d.as includes water shader #gamedev #assetstore #dev

Jul 23 2017

#3amDT : Facial expressions test on our characters, with improved maps : Indiedb.com via @IndieDB #gamedev #indiedev #horror

Jul 23 2017

#3amDT : New facial expressions & dynamic normals test : Youtube.com via @youtube #gamedev #indiedev #indiegame #horror #game

Jul 23 2017

#3amDT : Facial expressions test number 2 : Indiedb.com via @IndieDB #gamedev #indiedev #indiehorror #horror #game #unity3d

Jul 23 2017

#3amDT : Testing facial expressions & dyn. normalmaps on the characters #gamedev #indiedev #indiegame #unity3dT.co

Jul 23 2017

Learn more about @PIDI_GDF and our planar reflections tool on our forum : Irreverent-software.proboards.com #gamedevT.co

Jul 22 2017

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