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It's a simple platform game, with unusual mechanisms. In the game you control a mage. He can't jump, he can't fly and he can't cast deadly spells. His only skill consist of teleporting himself wherever his crystal ball is. Having that, we must gather all the coins to open the exit and then finish the level. Each level, apart from just playing it right through the end, will have a time to beat. If we beat that time, we will unlock a treasure. So, what is exactly a treasure? Well, discover it by yourselves. Right now they don't have a specific function but making you smile, but we're planning them to modify the playability of the game.

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New tiles look Debug Draw Working on new mechanics: Fireballs
Blog RSS Feed Report abuse Latest News: The Castle Escape - Devlog 3

0 comments by zBgames on Aug 20th, 2012

Hello, We have added 3 new images showing our progress. In the first one you can see the sprites used for a new foe, "Gargoyle, the fire-spitter".

Working on new mechanics: Fireballs

The second one is a in-game screenshot while debug mode is on.

Debug Draw

In the third one you can see same scene but rendering the game. We have updated the background tiles, now seems like big bricks are overloading the wall, hug!.

New tiles look

And finally a new video has been added to watch. "Frapped" while failing the last bonus level we add.


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The Castle Escape - Alpha version

The Castle Escape - Alpha version

Aug 10, 2012 Demo 0 comments

The Castle Escape alpha version. Feel free to report all gameplay and installer bugs and feedbacks. What's working? Game mechanics, 23 of 35 levels. TODO-List...

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The Castle Escape
Platform
Windows
Developed By
zBgames
Engine
XNA
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Release Date
TBD
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Style
Genre
Platformer
Theme
Fantasy
Players
Single Player
Project
Indie
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The Castle Escape
The Castle Escape
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