Hi guys, welcome to Devlog part 2 for TCOTM. In this video we talk about the core Mechanics for the Game.
We talk about how a match works, about movement, actions, classes and turns.
Keep in mind our project is still at an early alpha stage.
We hope you guys enjoy the video, thanks a lot for the attention.
this game's overall concept reminds me of those detective series shows that I used to watch ;w; ah the times....
Thanks man =], i hope thats s good thing.
It is! Its very rare for me to find this kind of game. I think its also a good thing that you're attacking a genre that does not have a lot of competitors. This makes your game stand out easier
Man im so glad you got that, because that was exactly what i was going for. I am not sure you would enjoy the game or what would be your views on it. But i can tell you something: There is no game like this on the market today. This is the first of its kind. There are games brilliant mystery games like the Town of salem, but a turn based investigation game, this is the first one i think. One of the biggest issues i have with marketing is to make it seem interesting as it seems people prefer more dynamic games. But this one really is a thinking game. The TBS aspect is just the cherry on the sundae =].
Thanks again for your kind words man. Ill be posting a Match with commentary soon, so the gameplay will become clearer =]
Yes that was basically the thing that caught my eye. Theres no point in creating the #123329385th FPS zombie post apocalyptic survival crafting open world game--just no.
For my tastes, I do prefer action games, however, I think this thinking game has potential because the concept that it stands on is already it's own unique selling point.
I wish you luck for your future development and I'd love to comment more on your stuff as well
I will be awaiting your commentary as well :)
thks a lot brother! Cheers =]
Really interesting! would be a new experience to me
tracking.
Thx a lot man. I hope you ll enjoy it =] it will be in alpha soon!
Looks awesome!