The Archer is 2D action-adventure platforming game, in which you control a young archer named Alexis. It is being developed by me, Gabriel Verdon, using Game Maker. You can follow the daily devlog by clicking the link below. I hope to release it on windows around Summer 2012, for Windows. It may also be ported to HTML5 at some point after completion meaning it would be also availabe for Mac and Linux via the browser.
Hello! Today I bring you the fourthweekly devlog video for The Archer.
Here is the summary of the things I worked on over the past two weeks:
Started working on animations for a new enemy: BIRDS.
Tried out four different colour variations.
Made bomb arrows that hit enemies explode in mid-air, and made explosions destroy arrows in mid air.
Worked on interface code a quite bit, making it more readable and dynamic for different resolutions.
Redid the options screen.
Added an ini file which the game reads when it starts.
Did a bunch of work on handling different resolutions.
Added ini file writing when options are changed.
Game now shows logo the first time the game is run, and doesn't on subsequent runs.
Creates a default ini file if there is none there.
Started working on giant (rideable) birds.
Woop! Made mounts children of o_character, so they can act independently and then be mounted by the player at any time, and then they become the new keyboard input target.
Made a page of notes planning out the next few enemies I want to make.
Started integrating a new sound dll.
Started working on human enemies. They will be able to have different clothing and weapons.
Started working on t-shirt designs.
Made some more progress on the website.
Added a movement behaviour for castle crasher style pets.
Did some reformatting on the website, and got a big chunk of the art done.
Added axe throwers and drummers.
Started working on mounted enemies.
Did some work on enemy animation and ai.
Made a depth list to keep track of what objects need to be drawn in what order.
Worked some more on the website.
Started working on a template for human characters.
Started working on clothing for the template.
Did some work on the village.
Made a couple of mockups for the next parts of the game I want to work on.
Started collecting massive amount of inspiration and reference material, something I've been slacking on.
Added a bunch of debug drawing functionality for enemy ai and blocks.
Added buttons to the debug mode for hiding tile layers and opening debug console. Done for now, but will add more as I need to.
Restructured tilesets a little bit.
Redid arrow movement so that I can compensate for the player's velocity.
Added arrow impaling to all characters (player, advanced enemies, and mounts).
Added more debug drawing and separated explosions into 3 different sizes.
Added a map room with a placeholder map.
Added a new spark effect.
Played around with some cloth physics, and the new sound dll working.
Switched sound dll from SG Audio to supersound.
Got the map scrolling to the mouse.
Added some more debug drawing to player and enemies.
CLUSTERBOMBS.
Added some preliminary acid cloud effects, no collision yet though.
Added cloth flags to flying mounts.
Added preliminary lightning arrows, which track the three nearest enemies. Also added in a script from the internet, instance_nth_nearest.
Started working on "chain" enemies.
You can check the links below for more information about the game. I'll see you next week!
Hey.. this is some great stuff you are doing here! I totally love the style of that game!! I will follow further progress! I am developing a sidescroll jump'n'run my self! :)
looking like fun gameplay
some input, if I am allowed to:
-the pillars in the background are awesome, but I kinda miss some main background, I would make some mountain shape and place the moon a bit higher (and maybe making it bigger)
-the texts just floating around don't look that good, better would be a sign which you can read when you stand near
The notes floating around are actually just reminders for myself about things that I want to add in the future - they won't actually be there in the final game. The background is also still very WIP, and the parallax is not even working properly at the moment.
Thanks a lot dude! I agree, Game Maker does have a little bit of a negative connotation, but it's just a tool like any other (a very powerful one I might add). I'm also really looking forward to the HTML5 edition, it would be mega awesome if I could get an HTML5 version of the game with very little extra work, so it could be cross-platform.
Hey.. this is some great stuff you are doing here! I totally love the style of that game!! I will follow further progress! I am developing a sidescroll jump'n'run my self! :)
I like the daily sketches and studies on your blog ( Blog.gabrielverdon.com ). Lots of cool art to check out, I hope you keep on posting more.
Thanks Thunderchicken! Will do.
looking like fun gameplay
some input, if I am allowed to:
-the pillars in the background are awesome, but I kinda miss some main background, I would make some mountain shape and place the moon a bit higher (and maybe making it bigger)
-the texts just floating around don't look that good, better would be a sign which you can read when you stand near
keep going!
Thanks man!
The notes floating around are actually just reminders for myself about things that I want to add in the future - they won't actually be there in the final game. The background is also still very WIP, and the parallax is not even working properly at the moment.
Cool bro, the gameplay/ambient looks great, congratz.
Thanks man, glad you think it's cool!
Tracking. =)
Cool man glad you like it!
Thanks a lot dude! I agree, Game Maker does have a little bit of a negative connotation, but it's just a tool like any other (a very powerful one I might add). I'm also really looking forward to the HTML5 edition, it would be mega awesome if I could get an HTML5 version of the game with very little extra work, so it could be cross-platform.