Alexis and the Raven

The Archer is 2D action-adventure platforming game, in which you control a young archer named Alexis. It is being developed by me, Gabriel Verdon, using Game Maker. You can follow the daily devlog by clicking the link below. I hope to release it on windows around Summer 2012, for Windows. It may also be ported to HTML5 at some point after completion meaning it would be also availabe for Mac and Linux via the browser.


OFFICIAL WEBSITE

DAILY DEVELOPMENT LOG

Thank you for your interest!


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Blog RSS Feed Report abuse Latest News: The Archer - Devlog Video 4

6 comments by GabrielVerdon on Oct 21st, 2011

Hello! Today I bring you the fourth weekly devlog video for The Archer.

Here is the summary of the things I worked on over the past two weeks:

  • Started working on animations for a new enemy: BIRDS.
  • Tried out four different colour variations.
  • Made bomb arrows that hit enemies explode in mid-air, and made explosions destroy arrows in mid air.
  • Worked on interface code a quite bit, making it more readable and dynamic for different resolutions.
  • Redid the options screen.
  • Added an ini file which the game reads when it starts.
  • Did a bunch of work on handling different resolutions.
  • Added ini file writing when options are changed.
  • Game now shows logo the first time the game is run, and doesn't on subsequent runs.
  • Creates a default ini file if there is none there.
  • Started working on giant (rideable) birds.
  • Woop! Made mounts children of o_character, so they can act independently and then be mounted by the player at any time, and then they become the new keyboard input target.
  • Made a page of notes planning out the next few enemies I want to make.
  • Started integrating a new sound dll.
  • Started working on human enemies. They will be able to have different clothing and weapons.
  • Started working on t-shirt designs.
  • Made some more progress on the website.
  • Added a movement behaviour for castle crasher style pets.
  • Did some reformatting on the website, and got a big chunk of the art done.
  • Added axe throwers and drummers.
  • Started working on mounted enemies.
  • Did some work on enemy animation and ai.
  • Made a depth list to keep track of what objects need to be drawn in what order.
  • Worked some more on the website.
  • Started working on a template for human characters.
  • Started working on clothing for the template.
  • Did some work on the village.
  • Made a couple of mockups for the next parts of the game I want to work on.
  • Started collecting massive amount of inspiration and reference material, something I've been slacking on.
  • Added a bunch of debug drawing functionality for enemy ai and blocks.
  • Added buttons to the debug mode for hiding tile layers and opening debug console. Done for now, but will add more as I need to.
  • Restructured tilesets a little bit.
  • Redid arrow movement so that I can compensate for the player's velocity.
  • Added arrow impaling to all characters (player, advanced enemies, and mounts).
  • Added more debug drawing and separated explosions into 3 different sizes.
  • Added a map room with a placeholder map.
  • Added a new spark effect.
  • Played around with some cloth physics, and the new sound dll working.
  • Switched sound dll from SG Audio to supersound.
  • Got the map scrolling to the mouse.
  • Added some more debug drawing to player and enemies.
  • CLUSTERBOMBS.
  • Added some preliminary acid cloud effects, no collision yet though.
  • Added cloth flags to flying mounts.
  • Added preliminary lightning arrows, which track the three nearest enemies. Also added in a script from the internet, instance_nth_nearest.
  • Started working on "chain" enemies.

You can check the links below for more information about the game. I'll see you next week!

-Gabe


The Archer - Offical Website: Gabrielverdon.com
The Archer - YouTube Channel: Youtube.com
The Archer - Facebook Page: Facebook.com
The Archer - Daily Devlog: Forums.tigsource.com

Twitter: Twitter.com
Blog: Blog.gabrielverdon.com

Antoine Gersant: antoinegersant.com/
Antoine Gersant on twitter: Twitter.com

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Comments  (0 - 10 of 20)
cobacel
cobacel Feb 10 2012, 7:03pm says:

Looks ... great !

+1 vote     reply to comment
Finn...
Finn... Nov 22 2011, 10:19am says:

Hi Gabe!
Hope things are still going well with development. Q3 2012 is a long time to wait, but I know it'll be worth it. Looking forward to seeing your latest progress!

-Nicolas

+1 vote     reply to comment
EmjeR
EmjeR Oct 10 2011, 2:12pm says:

I love the simplicity of this game. The artistic graphics gives it a worthy platform game look and feeling!
big plus for the weekly updates.
I was already looking for a download button^^

would give the website just a bit style though.

+1 vote     reply to comment
GabrielVerdon
GabrielVerdon Oct 11 2011, 9:16am replied:

Thanks dude! And don't worry, I'm currently working on a really cool new version of the website, with lot's of info and style.

+1 vote     reply to comment
RecbHunk
RecbHunk Oct 3 2011, 8:12pm says:

Progress is coming along nice
Tracking :D

+1 vote     reply to comment
GabrielVerdon
GabrielVerdon Oct 8 2011, 9:29pm replied:

Thank you sir

+1 vote     reply to comment
mxtomek
mxtomek Oct 3 2011, 8:43am says: Online

looks verry nice

+1 vote     reply to comment
GabrielVerdon
GabrielVerdon Oct 3 2011, 8:02pm replied:

Thankee sir.

+1 vote     reply to comment
ndee
ndee Oct 3 2011, 7:15am says:

Hey.. this is some great stuff you are doing here! I totally love the style of that game!! I will follow further progress! I am developing a sidescroll jump'n'run my self! :)

+1 vote     reply to comment
GabrielVerdon
GabrielVerdon Oct 3 2011, 8:01pm replied:

Cool! I'm gonna check it out.

+1 vote     reply to comment
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The Archer
Platform
Windows
Developed By
GabrielVerdon
Engine
Game Maker
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Official Page
Gabrielverdon.com
Release Date
Coming Q3 2012
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Style
Genre
Adventure
Theme
Fantasy
Players
Single Player
Project
Indie
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985 of 5,829
Last Update
4 months ago
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