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In The Arcane Relics™, you are cast into the land of Terradim – a land full of wonder, mystery, & great danger. Assume the role of any type of character you wish in this wacky fantasy-medieval sandbox experience, featuring 4-player split-screen mayhem!

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Switching Gears

Switching Gears

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Greetings! We have been silent for quite a while so we figured it's about time we made a post. First off, we want to mention that we have been working...

TAR v0.2 Demo Release!

TAR v0.2 Demo Release!

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v0.2 of The Arcane Relics™ is now available for download to the public! Download now at...

TAR Dev Update Aug.-Oct.

TAR Dev Update Aug.-Oct.

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Development update from August to now (mid/late-October): armor (old/new), new shields, new weapon, and more!

TAR Dev Update June-July

TAR Dev Update June-July

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Development update (June-July): graphical goodies, AI improvements, teasers, and little bit more.

TAR Dev Update April-May

TAR Dev Update April-May

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Development update (for April-May): new items, props, castle improvements, new buildings, and more!

TAR Feb-March Dev Update

TAR Feb-March Dev Update

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Development for these last two months (Feb & Mar): Castle improvements, Town/etc graphical improvements, Dalwood improvements, Cog Ship, Homestead new...

TAR Dev Update: January's Progress

TAR Dev Update: January's Progress

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Our development update for January 2019: progress on new motor, new buildings, water shader preview, seasonal changes progress, and etc.

Happy New Year! TAR Dev Update: December's Progress

Happy New Year! TAR Dev Update: December's Progress

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Our development, or what we've accomplished last month, December 2018: sky & clouds, starts of seasons?, and more!

TAR Dev Update: November's Progress

TAR Dev Update: November's Progress

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Our development/what we've accomplished in the month of November: harbor progress, new lighthouse, criminal hunt encounter, & more!

4-Year Development Anniversary

4-Year Development Anniversary

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Overview of our development progress over the past year (Nov. 7th 2017-2018).

TAR Update: Up to November

TAR Update: Up to November

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Our development since our last article (in August): Nested prefabs (thus starts of items on store shelves/etc), new area previews, new props, condition...

TAR 3 Month Dev Update

TAR 3 Month Dev Update

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Development from May-August: new creature, new building, new potions, reducing physics performance, brief crests preview, some other notable fixes & improvements...

TAR March-April Dev Update

TAR March-April Dev Update

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Development for the past 2 months: AI, Lava Cave, swing-throughs, potions, random systems, and external data...

TAR 1st Update of 2018

TAR 1st Update of 2018

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1st 2018 Dev update: preview of preliminary castle, new shaders/graphics, scene transitions, an introduction to fatigue, & more!

TAR Demo v0.1 Release!

TAR Demo v0.1 Release!

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Seasons greetings! Good news, we wrapped up the major bugs/etc for this version, v0.1, and it’s now available for download! Includes a trailer, TAR...

TAR 3-Year Development Anniversary Update

TAR 3-Year Development Anniversary Update

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Today marks our 3rd year anniversary of developing The Arcane Relics! This update will include an overview of changes since last year (on November 7th...

TAR Aug-Sept. Update & Roadmap Released

TAR Aug-Sept. Update & Roadmap Released

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Development Progress (from roughly August 20-September 30): new items, AI/NPC improvements, Settings progress, and our roadmap released!

TAR July-August Dev Update

TAR July-August Dev Update

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Development progress (since July 8th): new weapons, new helm, character customization, NPCs opening doors, Town & Graveyard improvements (new buildings...

TAR June - July Dev Update

TAR June - July Dev Update

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Development Progress (from Jun 4-July 8): new helm & hat, movement speeds, new skill group, new mechanic, crossbow reload, magic stone, next clouds iteration...

TAR May-June Dev Update

TAR May-June Dev Update

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Progress report (from April 30-June 3): control changes, new magic system preview, new buildings, sprinting FOV, respawn system, & more!

TAR April Update

TAR April Update

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This is our development update since the demo's release (Mar 26): Hit animations, hefting update, NPC types & dialog variation, braziers, next weapon...

TAR 1st Public Demo Release!

TAR 1st Public Demo Release!

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Dev Update (Feb 19-Mar 26): New areas, other improvements, demo trailer, & of course the demo links!

TAR 3 Weeks Update, as of Feb 18th

TAR 3 Weeks Update, as of Feb 18th

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Dev progress (from Jan 29-Feb 18): horseback control, traps & locks, items shown in player-select menu, and many other improvements.

TAR 1st Update of 2017

TAR 1st Update of 2017

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Dev progress (from Dec 25, 2016-Jan 28, 2017): new ingredients, NPC improvements, revive potion, retextured items, folded clothes, new pedestals, & more...

Holiday Update From TAR

Holiday Update From TAR

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Dev Progress (Dec 4-24): New items (including Gnome Caps & ingredients), Lockpicking, AI GOAP, Hurt-frame improvement, Audio (music ducking), and more...

TAR Update: New Buildings, NPC progress, & Video

TAR Update: New Buildings, NPC progress, & Video

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Dev Progress (Nov 8-Dec 3): new buildings, NPC progress, and new duel video!

TAR 2-Year Development Anniversary

TAR 2-Year Development Anniversary

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Today marks 2 years since the start of The Arcane Relics™! We’ve progressed a lot this past year, even more than the first. Before & after images...

TAR Spooky Update

TAR Spooky Update

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Dev Update (as of Oct 29th): Here are some spooky things and more for this week.

TAR Update : New Buildings & Bartering

TAR Update : New Buildings & Bartering

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Dev progress (Oct 2-22): new buildings in town, starts of bartering, new items & things, beginnings of traps, and more!

TAR Update (Oct. 1): Defense Mechanics & Climbing Trees

TAR Update (Oct. 1): Defense Mechanics & Climbing Trees

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Dev Progress (Sep 11-Oct 1): defense mechanics, new feature: climbing trees, audio overhaul, new props, town wall improvements, along with other misc...