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In The Arcane Relics™, you are cast into the land of Terradim – a land full of wonder, mystery, & great danger. Assume the role of any type of character you wish in this wacky fantasy-medieval sandbox experience, featuring 4-player split-screen mayhem!

The game features strategic combat where hits can be placed on specific limbs, crippling them, and characters are limited in action via stamina. Armor pieces also slow down the wearer and only protect the limbs that they cover.

The end goal of this project is to make a dynamic fantasy sandbox with hand-crafted environments emphasizing co-op. Of course, the game will be playable in single player as well. The game is currently in a pre-alpha state, very early on, but playable.

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Hi all! We've been busy, but we wanted to get a much overdue update posted on here. So here's our progress since the last (on July 8th):


NEW WEAPONS


I’ve been hammering out 3 new weapons this last week: wooden hammer, war hammer, & ball mace.


NEW HELM: SALLET


This is the next helmet to make an appearance in Terradim. It also opens, as seen above, when your weapon is sheathed.


MIRROR/CHARACTER CUSTOMIZATION

(“Mirror, mirror on the wall…”)


By interacting with the mirror on the wall, you can now customize your character appearance. This is WIP and not all of it works yet…

REVISED PARTY SETUP

Jon has made progress on character creation, now in the player/party setup screen. A new user/character can now be made right in this screen, while other players are selecting their characters (how convenient!). It is still WIP.


NPCS OPENING DOORS


NPCs have gained the ability to open doors! This makes things a little more interesting while being pursued, especially in town.

  • NPCs will open a door that’s closed, if they can.
  • If the door is locked and the lock is on their side, they’ll simply unlock it. If they’re locked out, they’ll attempt to smash it with their bare-hands! Definitely, WIP.

There are still a few issues that pop up from time-to-time. Such as doors that open towards them. These can push the NPCs aside and cause them to get stuck temporarily. Nonetheless, it’s still an improvement from before!


GRAVEKEEPER’S HOUSE


The next building is found in the Graveyard. It will be the home of the Gravekeeper.



ARENA EXTERIOR PROGRESS


Here's a preview of the Arena exterior, which is WIP. Although you can travel between it and the Upper Town, not everything is complete.



TOWN PROGRESS

The latest building in Town, the Cookshop has been added, along with some other goodies nearby. Here’s a preview:



SEEING STARS

Night skies are now filled with stars.



TEXTURE IMPROVEMENTS

  • Improved textures of various clothing items & some tweaks to armor (not shown).

  • Improved textures of: single bed, firebowls, & bunkbeds.

MISC IMPROVEMENTS & BUG FIXES

  • Cooking pot & fireplace swivel

    The swivel is operable, swiveling out as its name implies. This will have greater use later.

  • Added a setup/config file (.ini).
  • Setup local warps in the Arena around the Inner Walls.
  • Tweaked & added loading messages.
  • Setup quickslot toggle to ignore weapon choices that you cannot use (e.g. “insufficient strength”/etc).
  • Added damage multipliers for crippled limbs & offhand attacks, so they apply less damage.
  • Fixing certain damage multipliers not resetting after/between attacks. For example, if you hit someone’s head and then attacked a crate/barrel, you’d still apply the same damage multiplier.
  • Created a mirrored Cottage Door, replacing some of those awkward doors that open into one another. Also swapped out some for AI purposes, reducing NPCs from getting stuck, and giving them easier passage.
  • Added some ambient bird sounds to certain scenes during the day. At night, they are replaced by crickets.
  • Setup offhanded attacks with a weapon. Now you can actually use directional attacks with your offhand, similarly to when unarmed, instead of always using that little poke.

(Hooyah!)

  • Fixed an elusive bug where events in the game’s global event manager would not fire in the expected order. This could cause all sorts of issues.
  • Quite a few other miscellaneous bug fixes…

This is all for this update. Stay tuned for more.

TAR June - July Dev Update

TAR June - July Dev Update

News 2 comments

Development Progress (from Jun 4-July 8): new helm & hat, movement speeds, new skill group, new mechanic, crossbow reload, magic stone, next clouds iteration...

TAR May-June Dev Update

TAR May-June Dev Update

News

Progress report (from April 30-June 3): control changes, new magic system preview, new buildings, sprinting FOV, respawn system, & more!

TAR April Update

TAR April Update

News 2 comments

This is our development update since the demo's release (Mar 26): Hit animations, hefting update, NPC types & dialog variation, braziers, next weapon...

TAR 1st Public Demo Release!

TAR 1st Public Demo Release!

News 2 comments

Dev Update (Feb 19-Mar 26): New areas, other improvements, demo trailer, & of course the demo links!

RSS Files
TAR Demo v0.0.22.2 (Windows)

TAR Demo v0.0.22.2 (Windows)

Demo

First demo released to the public! (Pre-Alpha, v0.0.22.2)

TAR Demo v0.0.22.2 (macOS)

TAR Demo v0.0.22.2 (macOS)

Demo 1 comment

First demo released to the public! (Pre-Alpha, v0.0.22.2)

Comments  (0 - 10 of 39)
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Guest
Guest

Hopely you keep the splitscreen co-op, do you plan also a PS4 release? If yes with splitscreen co-op as well?

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aniemibro Creator
aniemibro

Splitscreen co-op is a core-feature, and will continue to be! :D
We have no plans, as of now, for a PS4 release, but if we do decide to later, we would aim to keep it as a feature.

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Halim103
Halim103

this game work for 32 bit?

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aniemibro Creator
aniemibro

Yes, it should

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212th_Sergeant_Ben
212th_Sergeant_Ben

This looks very promising!

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212th_Sergeant_Ben
212th_Sergeant_Ben

Tried it some more. It's actually quite fun even right now. The possibility to play with other players via Internet instead of Splitscreen will add more to the fun.

I think this actually has great potential to become a really cool Coop-RPG. Or even an mmo.

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Corbul
Corbul

long as there's still a SP\ offline co-op campaign, I don't mind :D

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aniemibro Creator
aniemibro

Thank you! Online Co-op would be fun :)

Reply Good karma+2 votes
Arethrid
Arethrid

Tried the demo and I really liked it.

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aniemibro Creator
aniemibro

Glad you did. :)

Reply Good karma+1 vote
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The Arcane Relics™
Platforms
Windows, Mac
Developer & Publisher
Niemi Bros Entertainment
Engine
Unity
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Latest tweets from @thearcanerelics

Beginnings of crime & punishment. From: Thearcanerelics.wordpress.com #gamedev #indiedev #WooGameDev T.co

Sep 4 2017

Town improvements, including preview of new Cookshop this #screenshotsaturday. From: Thearcanerelics.wordpress.comT.co

Aug 5 2017

Improving clouds this #screenshotsaturday. From: Thearcanerelics.wordpress.com #indiedev #gamedev T.co

Jun 24 2017

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