In The Arcane Relics™, you are cast into the land of Terradim – a land full of wonder, mystery, & great danger. Assume the role of any type of character you wish in this wacky fantasy-medieval sandbox experience, featuring 4-player split-screen mayhem!
The game features strategic combat where hits can be placed on specific limbs, crippling them, and characters are limited in action via stamina. Armor pieces also slow down the wearer and only protect the limbs that they cover.
The end goal of this project is to make a dynamic fantasy sandbox with hand-crafted environments emphasizing co-op. Of course, the game will be playable in single player as well. The game is currently in a pre-alpha state, very early on, but playable.
Hi all! We've been busy, but we wanted to get a much overdue update posted on here. So here's our progress since the last (on July 8th):
I’ve been hammering out 3 new weapons this last week: wooden hammer, war hammer, & ball mace.
This is the next helmet to make an appearance in Terradim. It also opens, as seen above, when your weapon is sheathed.
(“Mirror, mirror on the wall…”)
By interacting with the mirror on the wall, you can now customize your character appearance. This is WIP and not all of it works yet…
Jon has made progress on character creation, now in the player/party setup screen. A new user/character can now be made right in this screen, while other players are selecting their characters (how convenient!). It is still WIP.
NPCs have gained the ability to open doors! This makes things a little more interesting while being pursued, especially in town.
There are still a few issues that pop up from time-to-time. Such as doors that open towards them. These can push the NPCs aside and cause them to get stuck temporarily. Nonetheless, it’s still an improvement from before!
The next building is found in the Graveyard. It will be the home of the Gravekeeper.
Here's a preview of the Arena exterior, which is WIP. Although you can travel between it and the Upper Town, not everything is complete.
The latest building in Town, the Cookshop has been added, along with some other goodies nearby. Here’s a preview:
Night skies are now filled with stars.
The swivel is operable, swiveling out as its name implies. This will have greater use later.
This is all for this update. Stay tuned for more.
Progress report (from April 30-June 3): control changes, new magic system preview, new buildings, sprinting FOV, respawn system, & more!
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First demo released to the public! (Pre-Alpha, v0.0.22.2)
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