In The Arcane Relics™, you are cast into the land of Terradim – a land full of wonder, mystery, & great danger. Assume the role of any type of character you wish in this wacky fantasy-medieval sandbox experience, featuring 4-player split-screen mayhem!
The game features strategic combat where hits can be placed on specific limbs, crippling them, and characters are limited in action via stamina. Armor pieces also slow down the wearer and only protect the limbs that they cover.
The end goal of this project is to make a dynamic fantasy sandbox with hand-crafted environments emphasizing co-op. Of course, the game will be playable in single player as well. The game is currently in a pre-alpha state, very early on, but playable.
Hey everyone! Here's our development update since early June:
The helmet opens and closes similarly to the Close Helm. It is still WIP.
(Comes in a variety of tints, not shown here.)
After much feedback we’ve finally started addressing some movement speed issues. Here’s some changes that we’ve made:
Added another skill group, Trades. Currently, it contains the skills pertaining to Alchemy, Repairing, and Reviving others.
Since repairing is now tied to a skill, lower skills values can now result in failed attempts, causing damage to the targeted item.
A new mechanic has been added, the block push.
It is very much a WIP, but is functional and we’re still trying to decide if we want to keep the ‘move into it’ approach, or use an ‘interact to enter push mode’ approach.
Another magic catalyst besides the Wizard’s Staff. This will have more uses later.
I’ve also been messing around with redoing the clouds. They look a bit better and aren’t as flat looking as the previous ones (in the public demo). The biggest improvement is that they no longer take fog – fixing issues with fog rendering on top of clouds, encountered after upgrading Unity to v5.6.
(Is that cherry?)
Progress report (from April 30-June 3): control changes, new magic system preview, new buildings, sprinting FOV, respawn system, & more!
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First demo released to the public! (Pre-Alpha, v0.0.22.2)
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