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The Age of Decadence is an isometric, turn-based role-playing game set in a low magic, post-apocalyptic fantasy world, inspired by the fall of the Roman Empire. The game features a detailed skill-based character system, non-linear gameplay, multiple skill-based ways to handle quests, choices & consequences, and extensive dialogue trees.

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Blog RSS Feed Report abuse Latest News: AoD August update

0 comments by VinceDW on Aug 23rd, 2014

Welcome to update # 8. It’s a big update that adds all kinds of things but very little new content, unfortunately.

1. You can return to Teron now. There isn’t much to do there yet as the unfinished quests have been resolved without you (thanks for nothing) and new content will be triggered by the events in Ganezzar, which hasn’t been released yet.

So much like Caer-Tor, the new Teron maps (there are two actually, one where the Imperial Guards took over, the other where House Daratan reigns supreme and the town is swarmed with mercenaries) are nothing but a foundation on which new content will be build.

Still, you can walk around, chat with people, admire Antidas’ grave, stop in front of crucified Miltiades, meet a mercenary captain who will replace Mercato if you had him killed, and report any bugs and consistency issues (people who should be dead being alive and kicking, etc).

2. We split the Teron map into 3 to improve performance. The old map included the mine and the raiders’ camp, which wasn’t the best way to handle it. Now Teron, the mine, and the camp are truly separate locations, which - in theory - can cause all kinds of issues but hopefully won’t.

We tweaked the mine location a bit, replacing the old tower with something equally Roman but more combat-friendly, plus made it easier to explore it outside of text adventure. Overall, there is less ‘teleporting’ now.

3. We tweaked Alchemy as per very helpful players’ suggestions

  • Added more reagents to Maadoran and Teron alchemists' inventories
  • Increased poison damage by 1 point for all levels.
  • Bombs and liquid fire no longer miss.
  • Bombs critical chance (knockdown effect) is now 50 - (victim's constitution - 6) x 15.
  • Alchemy level 9: Black Powder Bomb (Frag) has vsDR 5.
  • Alchemy level 10: Berserk potion homeostasis gives 3 DR and takes 5 HP at the end of the effect.
  • Alchemy level 10: Neurostimulant (Eagle Eye) gives 25 THC bonus.

4. Difficulty

As many of you noticed the difficulty takes a nosedive in Maadoran. One of the reason for that is that the metal bonuses greatly increase your offensive and defensive capabilities. Each metal adds 2 points. Whereas in Teron adding 2 points is a good bonus (and iron weapons are harder to find), it's relatively easy to buy high quality gear in Maadoran and increase your damage output and/or DR by 5-7 points, which is too much.

So, the no-name crafted items are removed from trader inventories (if you want them, invest in Crafting). Some of them have been replaced by much more expensive unique items. Coincidentally, each metal now adds only 1 point, so getting your hands on some blue steel will increase your damage/DR by 3 instead of 6.

We also tweaked some stats of unique items to make sure they are consistent with the overall balance.

5. A number of bug fixes and minor improvements.

* * *

As always, thank you for your continuous support and patronage. This update is a stepping stone toward a much larger update which will include 3 new locations, so your feedback and suggestions will be much appreciated.

PS. Some icons and portraits

User Posted Image   User Posted Image   User Posted Image User Posted Image User Posted Image

You can kill one of the gladiators to get the trident and buy a new set (a murmillo helmet and manica) from the arena trader.

For more information, videos, and players' impressions, please visit our Steam page:

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The Age of Decadence Demo R4.3

The Age of Decadence Demo R4.3

Dec 23, 2013 Demo 0 comments

An updated, fully playable demo showing the starting town, 2 satellite locations, and over 30 quests.

Post comment Comments
Omegakill
Omegakill Jun 11 2014, 9:33am says:

Any plans on putting this up for steam summer sale?

+1 vote     reply to comment
VinceDW
VinceDW Jun 11 2014, 6:40pm replied:

I wish we could as Steam's sales are a great way to gain visibility, but we sold close to 10,000 copies at $25 and we don't want to **** off our supporters by having a sale before the game has been released. Next year for sure.

+1 vote     reply to comment
NIKI87
NIKI87 Apr 8 2014, 2:12pm says:

Just finished the demo and loved it, Do you have a release date at least
a rough estimate?

+1 vote     reply to comment
VinceDW
VinceDW May 4 2014, 9:27am replied:

We're planning to start the final beta test in June and run it for 2-3 months.

Overall, we've released 15 locations out of 22. We'll probably release 2 more before the beta test, the focus on testing the endgame locations.

+1 vote     reply to comment
carlqua
carlqua May 13 2012, 3:18pm says:

OMG I love it! Will buy when it is full release provided it doesn't step over £20

+1 vote     reply to comment
Shpuld
Shpuld May 8 2012, 4:13pm says:

Great to see you here on ModDB/IndieDB as well! I've been following this one for a while.

Oh, and it's nice to see more T3D projects.

+2 votes     reply to comment
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The Age of Decadence
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Windows
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Torque 3D
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Irontowerstudio.com
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