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Character

Mr. Bobley is just your average construction worker who arrives to work in the morning only to find intricate puzzles to solve. He has to prove his skills in a hazardous construction site environment. To advance in the game he has to figure out how to use various kinds of construction machinery to his advantage.

Game mechanics

While the game looks almost like a 2d platformer, the character can walk in any direction. The camera view is locked overlooking the scene at a constant angle. Even when driving vehicles the camera angle remains unchanged. To aid the player in orienting themselves in 3d space, small graphical help is provided in the form of a jump distance indicator or a picture-in-picture window.

Levels

There are 16 levels in the game. Each level has several puzzles that you need to solve in order to advance to the next puzzle. Level design can be quite complex because there are usually multiple floors in one level. Higher floors become transparent to prevent blocking the player’s view. Nonetheless, the player always knows where to go because the exit is always to the right and upwards. This is yet another game mechanic taken from classic platformer games.

Puzzles

All puzzles are based on physics interaction with the environment. You have to drive cars, trucks, fork-lifts and tipping lorries. Use cranes and elevators to push, haul, lift and transport objects as necessary to overcome challenges and get obstacles out of the way. You also need to build bridges and make stairways.

Game release

The game is scheduled to be released for PC and Mac in the first half of 2015.

Author

The game was made by Jan Zizka in Unity engine. I have been developing the game for about a year now and I am funding the development myself.
If you would like to see the game in your language please feel free to contact me.

Email: info@skiparktycoon.com

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