The new PC game Thanatophobia, by devoted and independent development team "Death Knell Games", is sure to dig deep into your mind and pique your curiosity in an atmospheric and horrific environment.The game is a brand new entry into the forgotten world of old school, third person survival/horror, with focus on puzzle solving and storytelling over intense action. Delve into Thanatophobia’s immersive storyline told from the perspectives of Ex-police detective Sam Dehaven. Combine items, solve riddles and combat disturbing enemies to overcome your fears...
A look at our new members and exciting news for the development of Thanatophbia.
Posted by JohnPearce on Jun 26th, 2012
It's been a very big month for Death Knell Games and, as always, we have all been incredibly busy working on Thanatophobia. The team is growing steadily and finally it's time to release the exciting news that's been kept tightly under wraps for the last month and a half. Death Knell Games is proud to announce and welcome the addition of James Tan and his company Digital Confectioners to the Thanatophobia project. James has taken over as lead programmer and our coding output, game flexibility and usability has increased significantly.
James is a game developer who specializes in Unreal Engine. Having used Unreal Engine for the last 12 years, he believes that every game genre can be created in Unreal Engine. He has been involved in almost every field of game development such as animation, level design, technical art, 3D modelling, 2D texturing and programming. He is currently working for Epic Games as a documentation writer and on other Unreal Engine based projects outside of Epic Games. He has a Bachelor of Pharmacy degree from Otago University and occasionally practices as a pharmacist.
We at Death Knell Games are very excited for this new partnership, and are enjoying a fun and productive development process for Thanatophobia.
In other news, Death Knell Games also sees the addition of Jonathan Saunders joining the modelling team. Jonathan "Joe" Saunders graduated from University with a first class honours degree in computing in 2011 and has since been working on various game projects and educational games since. We can see that he has the abilities, eye for detail and true grit and determination to help the art department reach it's goals in terms of style, genre and atmosphere.
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