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2 comments by JohnPearce on Mar 18th, 2013
Hello again Thanatophobians!
It’s great to officially touch base with all of our fans, friends and Thanatophobia family again, on IndieDB and beyond. Since the start of this year, time has flown by and a lot of progress has been made on Thanatophobia. Spring is a very energetic and positive time of the year; a time of renewal and growth. Our addition to the beloved survival-horror genre, has also gone through a great expansion from its original state.
Today we’d like to tell you all about Thanatophobia’s Original Soundtrack and let you all sample from it with the Main Theme. Let’s start with a greeting and information from Voice Talent Co-ordinator and Composer, Alex “AJ” Katsinas.
“First let me say it's an honor to be part of such an awesome project. My name is AJ and I'm in charge of the music, sound design, and voice work for the game. I've been hard at work crafting soundscapes and scoring cutscenes, and I can't wait to show you guys what the game will sound like!”
“What you're going to hear is the main theme of the game. It is a slow, thoughtful, depressed piano piece. I worked with John Pearce to get the sound just right. We took a lot of inspiration from the work of Erik Satie. His work has a powerful sadness about it, and I incorporated that deep emotion into the main piece.”
“Thanks for all your support!”
We are busy creating an original and exciting soundtrack, that not only pays homage to the old survival horror games, but more importantly gives a new and unique style that can be appreciated by the veteran survival horror enthusiasts. The soundtrack is very important to us, as a strong score is paramount to creating the perfect horror atmosphere.
We’ve noticed that while the community has their favorites (we’re looking at you Silent Hill). It’s important that understanding what is great about Akira Yamaoka does not pigeon-hole Thanatophobia into ‘just another copy’ of the master. This is why it’s been perfect for us to have a flowing and quickly developing sound concepting workflow, taking influence from a broad range of horror sources and styles.
So far we have well over 60 minutes of original Thanatophobia music score and the amount of content is ever growing!
Lately we've been enjoying playing through and testing an Alpha version of the game. Although it still requires shine and polish, it can easily be seen that everything is coming together, and more excitingly for us, a large majority of the game can be played through in sequence.
It’s a marvel for us, after so much hard work, to be coming into our final stages of the content crunch. An absolutely huge amount of props and assets have been created over the last six months by our very talented and hard working environmental art team. All of our thanks go to them for helping to make the project as a whole run so smoothly.
As it stands today, we are all really starting to see the light at the end of the tunnel, and what a tunnel it has been.
We wish you all a great day and will see you again in the near future,
thank you for liking us on Facebook and following us on IndieDB!
-Death Knell Games
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I'm going to be completely honest, most UDK games look like garbage. However, you guys are putting good use of this engine, and I'm impressed! Keep up the good work!
Thank you very much from the whole team.
This looks quite interesting, Looking forward for this :)
Thank you for taking an interest in our project. Believe me, so are we! =)
how many cost the game?
Stunning presentation. Not only is this my favorite genre of game but it's also made in my favorite game engine :)
The artwork presentation looks very athmospheric. I'm looking forward to this!
Many thanks from the Thanatophobia team!
Watching!
I'm glad to see a project like this. Its not very often these days that a game comes about with any "soul".
Tracking.