• Register
Image RSS Feed Latest Screens
In game screenshot In game screenshot Disgusting
Blog RSS Feed Report abuse Latest News: News update on music and SFX

2 comments by JohnPearce on Mar 18th, 2013

News update on music, SFX and AJ Katsinas

Hello again Thanatophobians!

It’s great to officially touch base with all of our fans, friends and Thanatophobia family again, on IndieDB and beyond. Since the start of this year, time has flown by and a lot of progress has been made on Thanatophobia. Spring is a very energetic and positive time of the year; a time of renewal and growth. Our addition to the beloved survival-horror genre, has also gone through a great expansion from its original state.

Today we’d like to tell you all about Thanatophobia’s Original Soundtrack and let you all sample from it with the Main Theme. Let’s start with a greeting and information from Voice Talent Co-ordinator and Composer, Alex “AJ” Katsinas.

AJ wrote:“Hey everyone!“

“First let me say it's an honor to be part of such an awesome project.  My name is AJ and I'm in charge of the music, sound design, and voice work for the game.  I've been hard at work crafting soundscapes and scoring cutscenes, and I can't wait to show you guys what the game will sound like!”

“What you're going to hear is the main theme of the game. It is a slow, thoughtful, depressed piano piece.  I worked with John Pearce to get the sound just right.  We took a lot of inspiration from the work of Erik Satie.  His work has a powerful sadness about it, and I incorporated that deep emotion into the main piece.”

“Thanks for all your support!”


About the soundtrack:

We are busy creating an original and exciting soundtrack, that not only pays homage to the old survival horror games, but more importantly gives a new and unique style that can be appreciated by the veteran survival horror enthusiasts. The soundtrack is very important to us, as a strong score is paramount to creating the perfect horror atmosphere.

We’ve noticed that while the community has their favorites (we’re looking at you Silent Hill). It’s important that understanding what is great about Akira Yamaoka does not pigeon-hole Thanatophobia into ‘just another copy’ of the master. This is why it’s been perfect for us to have a flowing and quickly developing sound concepting workflow, taking influence from a broad range of horror sources and styles.

So far we have well over 60 minutes of original Thanatophobia music score and the amount of content is ever growing!

Thanatophobia today and what we have been up to:

Lately we've been enjoying playing through and testing an Alpha version of the game. Although it still requires shine and polish, it can easily be seen that everything is coming together, and more excitingly for us, a large majority of the game can be played through in sequence.

It’s a marvel for us, after so much hard work, to be coming into our final stages of the content crunch. An absolutely huge amount of props and assets have been created over the last six months by our very talented and hard working environmental art team. All of our thanks go to them for helping to make the project as a whole run so smoothly.
As it stands today, we are all really starting to see the light at the end of the tunnel, and what a tunnel it has been.

We wish you all a great day and will see you again in the near future,
thank you for liking us on Facebook and following us on IndieDB!

-Death Knell Games

Media RSS Feed Latest Video
Post comment Comments  (0 - 10 of 11)
Guest
Guest Nov 29 2012, 11:58pm says:

This comment is currently awaiting admin approval, join now to view.

Metal-Payne
Metal-Payne Nov 17 2012, 12:53pm says:

I'm going to be completely honest, most UDK games look like garbage. However, you guys are putting good use of this engine, and I'm impressed! Keep up the good work!

+1 vote     reply to comment
JohnPearce
JohnPearce Nov 18 2012, 4:43pm replied:

Thank you very much from the whole team.

+1 vote     reply to comment
Rexyer
Rexyer Feb 25 2012, 11:08am says:

This looks quite interesting, Looking forward for this :)

+3 votes     reply to comment
Bambs
Bambs Feb 26 2012, 9:10pm replied:

Thank you for taking an interest in our project. Believe me, so are we! =)

+2 votes     reply to comment
azultain
azultain Jan 19 2012, 6:13pm says: Online

how many cost the game?

+1 vote     reply to comment
Serygala
Serygala Jan 19 2012, 11:56am says:

Stunning presentation. Not only is this my favorite genre of game but it's also made in my favorite game engine :)

The artwork presentation looks very athmospheric. I'm looking forward to this!

+3 votes     reply to comment
JohnPearce
JohnPearce Jan 19 2012, 2:25pm replied:

Many thanks from the Thanatophobia team!

+4 votes     reply to comment
Magrathean
Magrathean Dec 1 2011, 2:43am says:

Watching!

+3 votes     reply to comment
Acetyl
Acetyl Nov 13 2011, 8:02am says:

I'm glad to see a project like this. Its not very often these days that a game comes about with any "soul".

Tracking.

+3 votes     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Icon
Thanatophobia
Platform
Windows
Developer & Publisher
Death Knell Games
Contact
Send Message
Release Date
TBD
Game Watch
Track this game
Share
Style
Genre
Adventure
Theme
Horror
Players
Single Player
Project
Indie
Statistics
Rank
1,165 of 9,380
Last Update
1 month ago
Watchers
164 members
News
9