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¿WHAT IS CAELUM?

Caelum is the first part of a trilogy called "Ted's trilogy". In "Ted's trilogy" we get into the skin of Ted, a middle-aged man discovering who he is and what has happened. The world in which develops caelum is not a normal world. It is a dark and empty world, made ​​only of fragments of reality that appear to have survived a huge cataclysm. In caelum each of our choices will mark our destiny, creating a variety of different endings. Only a few will lead us to discover what is happening.

ART STYLE

Caelum will be a 3D game with handmade textures.

CHARACTERS

1.TED

Ted is the main character of Caelum, is a middle-aged man, although unfortunate appearance, as if depressed. Ted wakes up disoriented in the ruins of his house and he don´t know who is he and what happened.

Throughout Caelum, the player must discover who is Ted.


2. THE ANGEL

Ted is awakened from his sleep by "the angel", "the Angel" accompany to Ted along his trip and he will offer to Ted help and advice.

"The Angel" is more like a demon, is black, has a horrible wings torn, his body ends in a long tail and gray wisps of smoke seen giving "the Angel" a ghostly appearance.

Ted does not rely too much on "the Angel", in fact "The Angel" sometimes acts so treacherous.


3. THE MONSTERS

The Monsters are horrendous beings that occasionally be crossed on the Ted´s way. The Monsters will not come to destroy Ted (though give that feeling to the player). The aim of Monsters is forcing Ted to make a concrete decision eliminating the other possibilities.

Eliminate the Monsters not be too complicated (especially with the help of "the Angel) but if it will be a challenging and an element that can break the monotony in game.

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Perhaps this game is too complicate for my actual knowledges about game desing and I don´t want to do a bad project, because I am a gamer and I know when a game is a bad game, if I create a game I have the need to do a great game. By this reason I want use a good game engine, I think UDK, that´s not easy and too much time is required.

Too much people have recomended to me to create a basic game to begin in game design. And I am doing another game, Glitch Boy, a pseudo 2D game, this game is most easy to do that Caelum, but is not a simple o basical game. And I hope you like it this new project.

LINK: GLITCH BOY ON INDIEDB

THE LIGHT

THE LIGHT

Feature

No one and nothing can survive outside light. Nothing exists in the dark. Darkness is silence and death.

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Ted´s trilogy: Caelum
Platforms
Windows
Creator
Alverspin
Engine
Unity
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Style
Genre
Visual Novel
Theme
Horror
Players
Single Player
Project
Indie
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Latest tweets from @alverspin

En #FarAwayTheGame la protagonista es Rae, una niña de 12 años y por lo tanto será torpe. Habrá plataformeo, pero tropezará y saltará poco

50mins ago

Esta mañana terminé de modelar y texturizar a Rae, para el próximo #screenshotsaturday espero que caiga ya un tease… T.co

53mins ago

RT @alex_cbcp: Da la casualidad de que casi todos los juegos indies españoles más recientes tienen un diseño artístico que quita e… T.co

56mins ago

Para quien diga que Alonso es mal piloto y que lo de la mala suerte es excusa, va líder de las 500 millas, nada fácil para un novato

59mins ago

RT @ShahakShapira: I PHOTOSHOPPED SARUMAN INTO TRUMP'S ORB PICTURE AND IT'S NOT EVEN WEIRD T.co

3hours ago

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