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¿WHAT IS CAELUM?

Caelum is the first part of a trilogy called "Ted's trilogy". In "Ted's trilogy" we get into the skin of Ted, a middle-aged man discovering who he is and what has happened. The world in which develops caelum is not a normal world. It is a dark and empty world, made ​​only of fragments of reality that appear to have survived a huge cataclysm. In caelum each of our choices will mark our destiny, creating a variety of different endings. Only a few will lead us to discover what is happening.

ART STYLE

Caelum will be a 3D game with handmade textures.

CHARACTERS

1.TED

Ted is the main character of Caelum, is a middle-aged man, although unfortunate appearance, as if depressed. Ted wakes up disoriented in the ruins of his house and he don´t know who is he and what happened.

Throughout Caelum, the player must discover who is Ted.


2. THE ANGEL

Ted is awakened from his sleep by "the angel", "the Angel" accompany to Ted along his trip and he will offer to Ted help and advice.

"The Angel" is more like a demon, is black, has a horrible wings torn, his body ends in a long tail and gray wisps of smoke seen giving "the Angel" a ghostly appearance.

Ted does not rely too much on "the Angel", in fact "The Angel" sometimes acts so treacherous.


3. THE MONSTERS

The Monsters are horrendous beings that occasionally be crossed on the Ted´s way. The Monsters will not come to destroy Ted (though give that feeling to the player). The aim of Monsters is forcing Ted to make a concrete decision eliminating the other possibilities.

Eliminate the Monsters not be too complicated (especially with the help of "the Angel) but if it will be a challenging and an element that can break the monotony in game.

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Perhaps this game is too complicate for my actual knowledges about game desing and I don´t want to do a bad project, because I am a gamer and I know when a game is a bad game, if I create a game I have the need to do a great game. By this reason I want use a good game engine, I think UDK, that´s not easy and too much time is required.

Too much people have recomended to me to create a basic game to begin in game design. And I am doing another game, Glitch Boy, a pseudo 2D game, this game is most easy to do that Caelum, but is not a simple o basical game. And I hope you like it this new project.

LINK: GLITCH BOY ON INDIEDB

THE LIGHT

THE LIGHT

Feature

No one and nothing can survive outside light. Nothing exists in the dark. Darkness is silence and death.

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Ted´s trilogy: Caelum
Platforms
Windows
Creator
Alverspin
Engine
Unity
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Style
Genre
Visual Novel
Theme
Horror
Players
Single Player
Project
Indie
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Latest tweets from @alverspin

RT @cayeruby: Cariño¡¡ por Dios¡¡ qué coño haces? No me jodas¡¡ cada día entiendo menos a quien coloca las señales de tráfico. T.co

47mins ago

RT @GamerEnfurecido: HE PASADO MÁS TIEMPO EN ESTA DISCOTECA QUE EN UNA DE VERDAD. T.co

6hours ago

RT @randymeeks: THIS. FUCKING. BOOK. T.co

6hours ago

Dark Souls 2 me ha puesto de mal humor ¡qué juego mas mal hecho por favor! y no estoy de humor para aguantar tonterías hoy XD

6hours ago

Dejad de retwittear esta bazofia de que los videojuegos no cambian, es una versión parcial y enfermizo-nostálgica d… T.co

6hours ago

RT @Baxayaun: Nothing has changed, everything is a cycle... if you only focus on pretty specific franchises. :) T.co

6hours ago

No tienen vergüenza, Eldiario.es

6hours ago

No eres tú... soy yo XD

9hours ago

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