The awesome Command and Conquer 3 Tiberium Wars units, structures, sounds and content wrapped up on the SAGE W3D engine from Renegade in a First Person environment and best of all: Free to play.
These are all the building sources for making your maps with buildings by Mauler from the TCW Team :) The sources included are for use in 3DS Max 8
These are all the building sources for making your maps with buildings by Mauler from the TCW Team :)
The sources included are for use in 3DS Max 8. All building textures are included in the 'Demo Building Textures' Folder
Simply "merge" a building into your Scene to add it or use the provided PRESETS and build around it.
If you want to make a LOW GRAVITY map like TCW_The_Moon you should use the LOWGRAV buildings included as they
contain various fixes for LOWGRAV handling.
To have environment textures show up in 3DS Max 8 you must extract all TGA textures from the ALWAYS.DAT and ALWAYS2.dat from
the TCW Demo DATA folder. You can use for example XCC Mixer to do this, i personally recommend XCC 1.44 which is
stable, fast and doesn't crash much if at all. It is included with the TCW Editor Package.
Website: Multiplayerforums.com
IndieDB: Indiedb.com
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- Post on the forums: Forums: Multiplayerforums.com
- Come on IRC: irc.multiplayerforums.com #mpf-tcw
//MPF TCW Dev Team
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