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Tabletop Simulator is the only simulator where you can let your aggression out by flipping the table! There are no rules to follow: just you, a physics sandbox, and your friends. Make your own games and play how YOU want! Unlimited gaming possibilities!

Post news Report RSS Update v3.7 Flick tool added & additional improvements and fixes

We don’t normally do Monday updates (in fact, this is our first!), but due to the DDoS issues we had earlier, we worked really hard to get a new server up so we can get the server browser back online. Thank you very much for your patience during the downtime as that was completely out of our control.

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We don’t normally do Monday updates (in fact, this is our first!), but due to the DDoS issues we had earlier, we worked really hard to get a new server up so we can get the server browser back online. Thank you very much for your patience during the downtime as that was completely out of our control.

Since we had to do a hotfix so you can access the new master server, this is an update of what we’ve been working on so far since after the holidays. The flick tool was a much requested feature, so hope you enjoy that new addition.

We hope you all had a wonderful holiday season and let’s all enjoy the new year - 2015!

Flick Added:

  • New hand mode Flick has been added to the pointer selection menu on the left side of the screen.
  • Flick can used to launch objects using a ‘pull back and release’ motion.
  • Flick works on all selected objects or on an individual object that you click and drag on.
  • Can use 'CTRL + LMB' to select multiple objects or in Hand mode use box selection then swap to Flick.
  • Flick is great for pool, block stacking, and other games that require dexterity to play.

Card Hands Improvements:

  • Cards will not begin to overlap until there are more than 5 cards in your hand.
  • This will make it easier to read the text on card if you do not want to use ALT to zoom.

General Improvements:

  • Greatly optimized networking traffic when modifying/manipulating multiple objects.
  • Custom objects use 30% less cpu resources (model, figurine, deck, and board).

    Complete update can be found on our Steam page here.

Stay up to date on our development by following us on Twitter and Facebook!

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