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Swipey Rogue is an Arcade Mashup of Swipe-Action Auto-Running & Dungeon-Crawling Room-Puzzling. Master and Explore endless rooms in Mythical, Dungeonous, Dwarven Mines while controlling your always running hero with simple direction swipes. Test your skills in Challenge Saga, or push your luck in Free Running mode.

Report RSS Swipey Rogue (mobile arcade/rogue): Devlog 2 - Video update!

Swipey Rogue is a mobile arcade mashup of one touch action runners and a top down grid based rogue like. Imagine if Crossy Road and Demon Souls had a baby! In this second dev update, we show you how levels are being created in the editor and play the game on a phone for you! As an extra bonus, there's an animated gif showing the newest dungeon tile: the lava pit trap! Beware, don't fall in...

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Swipey Rogue (dev progress 05) - mobile gameplay
Swipey Rogue


Current Development Logs:



Devlog 1 - Introduction
Devlog 2 - Video Update & New Dungeon Tile
Devlog 3 - Props & Loot
Devlog 4 - Composer, Progression & Videos
Devlog 5 - 2D Art Overhaul Begins
Devlog 6 - Video, New Enemies, 50 levels!
Devlog 7 - Video, Stats & Accomplishments
Devlog 8 - Heavy Construction
Devlog 9 - Road to Beta
Devlog 10 - In-Game Shop & Menus
Devlog 11 - Services & UI Progress
Devlog 12 - Beta!
Devlog 13 - Frozen Area Preview
Devlog 14 - HUD Finalization
Devlog 15 - Gadget Area Preview
Devlog 16 - Magic Area Preview
Devlog 17 - "Free Running" Mode
Devlog 18 - Rank-Up & Perks
Devlog 19 - Full Soundtrack
Devlog 20 - Free Running Polish
Devlog 21 - Finishing Up
Devlog 22 - Last Additions
Devlog 23 - iOS Submission
Devlog 24 - Prize Codes
Devlog 25 - Making a Press Kit


Devlog 2 - Video Update & New Dungeon Tile:



As described in the summary, Swipey Rogue is a cross between mobile one touch control auto-runners and a top down grid based rogue like. I wanted to play a rogue-like dungeon crawler on my phone, but I wanted something fast and engaging like an arcade runner or flyer. From these desires Swipey Rogue was born!

While the target platform is definitely mobile devices, I intend to make PC/Mac/Linux builds as well. I enjoy small games that can be played in parallel with other desktop tasks in non-fullscreen windows. I this is a perfect companion game like that.


First Video Update:



OK, on with the update! Here is the first video update. I walk through how I create levels with the level editor tool that I wrote and play through one of the more difficult levels I've designed so far.


Introducing: The Lava Pit Trap



Here's a composite view of a level using the trap in the edit window on the left and also the top down gameplay view through the game camera on the right:

Swipey Rogue (dev progress 04) - the trap!

And here's a 3/4 view of the trap. It functions like a normal ground tile, except it opens periodically. If the player walks over it while it is not fully closed, they fall to their death in the lava, muhahaha.

Swipey Rogue (dev progress 03) - the trap!

Follow Swipey Rogue and First-Order Games
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Website | Twitter | Tumblr | Facebook | YouTube | Google Plus | Touch Arcade
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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