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Survalways is a platform game with mechanics similar to the Megaman X series, where you control a soldier who must stop the invasion of aliens of the Crigonitus race. The space research station Survalways contains several rare elements of the universe that are used to search for the creation of life on isolated planets, these elements are the target of the attack of the Cirgonitus that intend to steal rare elements for creation of weapons of destruction

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Remaking the transition process between animations and player states.

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The game had its development started many years ago (and was stopped for a long time), in that period new technologies were implemented in Unity that allow to work in a much more automatic way and requiring less code to control the character.

Today was dedicated precisely to learning how to use the Unity Animator and translating it into a more rigid control of the character's states, causing several problems that occur in the control (for having its management based on 100% code) do not occur anymore!

The current process all management of the animations and their interconnections were occurring via code (for example leaving the animation "stopped" and going to the animation "walking"). Now the process is going to be much more fluid, the bad news is that with this I'll have to also review a lot of the code that was ready for character management.

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