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Survalways is a platform game with mechanics similar to the Megaman X series, where you control a soldier who must stop the invasion of aliens of the Crigonitus race. The space research station Survalways contains several rare elements of the universe that are used to search for the creation of life on isolated planets, these elements are the target of the attack of the Cirgonitus that intend to steal rare elements for creation of weapons of destruction

Post news Report RSS New enemy - From the draft to the final model

Building new enemies for the game is undoubtedly one of the most laborious and also most frequent processes in a shooting game as Survalways sets out to be.

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Building new enemies for the game is undoubtedly one of the most laborious and also most frequent processes in a shooting game as Survalways sets out to be.

This is a cycle that I take a few hours, around 5 hours, to complete in the case of a simpler enemy (as is the case of what you demonstrate in the video attached to this article).

I'm trying to better my workflow to use Blender to paint the textures directly in the tool (instead of exporting to Photoshop), as you may realize, because of this there are several problems of missing content by not saving the textures correctly (I still have to get used to it).

Well, from the initial design to the final model inside the Unity you can follow all the steps, enjoy!

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