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Survalways is a platform game with mechanics similar to the Megaman X series, where you control a soldier who must stop the invasion of aliens of the Crigonitus race. The space research station Survalways contains several rare elements of the universe that are used to search for the creation of life on isolated planets, these elements are the target of the attack of the Cirgonitus that intend to steal rare elements for creation of weapons of destruction

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States and Animations

States and Animations

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Remaking the transition process between animations and player states.

New enemy - From the draft to the final model

New enemy - From the draft to the final model

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Building new enemies for the game is undoubtedly one of the most laborious and also most frequent processes in a shooting game as Survalways sets out...

Updates on gameplay

Updates on gameplay

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The process of adjusting the mechanics of the game continues at a moderate pace, I have managed to put a lot of the basic movements running smoothly and...

Changes on game engine

Changes on game engine

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I decided to review the mechanics of the game by switching the game from a free 3D style to a 2D game (similar to the megaman game).

Criganato's bomb working

Criganato's bomb working

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Completed the process lifecycle pump Criganato. The full course consists of verifying that the generation of the object instance already collided with...

Criganato in game

Criganato in game

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A brief status of the project as is and I'm working to finish making the Criganato working altogether in the game

Criganato

Criganato

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Second enemy model for the game, another variation of Crigan's Warriors.

Effects on player

Effects on player

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Some effects that I add to the game. When player receive a shot the player have time to kill enemies while the models be blinking.

New prefabs and components

New prefabs and components

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Add new objects to the game including base teleporters for spawn enemys