Sure Footing is a fast and frantic endless running platformer about four friends saving their world from extinction. Their world Computra is under threat from the evil Ramrafstar and his ferocious minion Deletion Dave as they seek to destroy the partitions that hold all of Computra together.

Play as one of our four heroes: Pixel Pete, Polly Polygon, Blip and Plunk as they outrun Dave across the disk sectors of Computra: to warn their friends and find a way to stop Ramrafstar before their homeworld is destroyed. Collect MIPs, avoid obstacles and overcome the challenges faced in the distant sectors of Computra.

  • Four Playable Characters: Play as Pixel Pete, Polly Polygon, Blip and Plunk - each with their own strengths and weaknesses.
  • Visit distant sectors of the world of Computra: Keep running to visit the historic city of K-SAN, the chilly streets of Pixeley and many other distant disk sectors in the world of Computra. Watch out for the weird and wonderful changes these distant sectors bring to the gameplay.
  • Customise Your Loadout: Play it your way with a variety of power-ups and buffs that can give you an edge over Deletion Dave. PLUS dress-up in a variety of costumes inspired by the sectors of Computra.
  • In-Game Shop: Collect MIPs in-game to unlock even more customisation options: more power-ups, buffs, costumes and trail designs available.
  • In-Game Challenges: Win MIPs and level-up your characters as you complete in-game challenges.
  • Play At Your Own Speed: Finding the game too taxing? Or simply not hard enough? No problem! Our procedural generation system is designed to tailor itself towards a variety of difficulty settings that allow you to play the game at your own pace.
  • Leaderboards and Player Stats: See how you compare up against the rest of the Sure Footing community.
  • Single and Multiplayer Challenge Modes: Play challenge levels for one or more players to win MIPs, rare costume sets, or just bragging rights!


Sure Footing blends the best of both classic platforming and infinite runners into a fast and frantic arcade experience.

Tommy Thompson is the designer and programmer for Sure Footing. Tommy is a senior lecturer in computer science and an AI researcher by day and games developer and YouTuber at night. You've maybe heard his dulcet Scottish tones over on the AI and Games YouTube channel. Tommy has spent years writing small games to test his research in machine learning algorithms as well as procedural content generation. He's taking inspiration from his academic work to procedurally generate the world of Computra one line of code at a time.

Matthew Syrett has been reponsible for bringing much of the world of Computra to life. Matt has a broad career as an environment artist: ranging from working with oil companies to video game studios. He is now a lecturer in computer game art and hopes to impart at least some wisdom to the next generation of artists.

Molly Freeman is Sure Footing's lead character artist and a graduate in computer game modelling and animation. She designs all of the character costumes as well as assisting Matt with the creation of some of Computra's distant zones.

Charlotte Sutherland has been working as a 3D animator in the video games industry since 2007 and has worked on titles such as Sonic & All-Stars Racing: Transformed, Kinect Sports Season Two, Little Big Planet 3 and several entries in the LEGO franchise. Alongside her current work as a freelancer, she teaches university classes on game design and animation.

Liz Rainsberry is a composer, musician, audio designer, and sound artist. Initially developing her skills as a guitarist, Liz now predominantly focuses on electronic music and sounds for animated and interactive media. Liz has previously scored titles such as Retool by Hit-90 Games and Hashtag Dungeon by Hitpoint Games and is currently working on 29 for Humble Grove and Outreach by Pixel Spill Games.

Verena Riedl is a game developer with experience in production and marketing and keeps Tommy from saying silly things about Sure Footing (or anything else for that matter). Verena has managed a number of projects both in her native Austria as well as the UK, including being marketing director of the nucl.ai conference[www.nucl.ai].

You can play a limited demo and buy a key for the first-access build of Sure Footing right now over on the Sure Footing Itch.io store page[tableflipgames.itch.io].

We're really excited to bring Sure Footing to the world and by voting for us here on Greenlight you can really help us reach the huge audience of Steam users. Thanks so much for checking out our page! If you like the look of our game, please spread the word and share the link to our game.

If you want to find out more about Sure Footing, here's a bunch of ways you can do that:


You can also follow Tommy, Matt, Molly, Charlotte, Liz and Verena on Twitter.

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So in what is our first post here on IndieDB, we're celebrating (and panicking) that our game is now up on Steam Greenlight. Sure Footing is a project we've been working on in our spare time: a reality driven largely by the fact that we're all working full-time in other jobs. Notably our lead programmer and artist, which makes for some sporadic development cycles.

Despite that, we've been confident that we have a working product: hence why our game has been made available on itch.io first-access for some time now. As such, we felt it was high time we started making motions towards getting Sure Footing on Steam. While we're still working away on many new features and tidying up some old ones, we're confident that the adventures of Pete, Polly, Blip and Plunk would be greenlit by the Steam community.

If you fancy voting for us, our greenlight page is at the link below:

Steamcommunity.com

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Sure Footing
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Latest tweets from @surefootinggame

A #screenshotsaturday of the character and costume shop we're building. Gonna have over 50 skins in final build.… T.co

Sep 9 2017

Thanks to our visit to #Insomnia61 #i61, we're patching in balance tweaks, polish and bug fixes next week on… T.co

Sep 2 2017

RT @Gaohmee: Hey #gamedev, tell me about some brilliant mechanics in games that are hidden from the player to get across a certain feeling. Example:

Sep 1 2017

RT @mtrc: Hey! The 2017 Procedural Generation Jam is happening November 4th-13th! Sign up: Itch.io More info:… T.co

Sep 1 2017

RT @humblegrove: 29 will be releasing for free on 29/11/17, for windows, mac and linux. steam: Store.steampowered.com ⌂ itch.io:… T.co

Sep 1 2017

RT @AIandGames: Video of the Day: In the Director's Chair. An overview of Left 4 Dead's AI systems. #gamedev Youtube.com

Aug 30 2017

We've had a great time at #i61 but it's time to get home for some well earned rest. Thanks to all our players and f… T.co

Aug 28 2017

Sure Footing is ready for the last day at #i61 - come check it out down in the indie zone. #Insomnia61 #indiegame T.co

Aug 28 2017

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