SUPERVERSE is fast-paced arcade space shooter taking player to exploration of ancient network of unique "pocket" universes interconnected by wormhole super-highways in a search of a way to return to past and prevent destruction of his homeworld. You can only count on own reflexes, speed, weapon destructive power and shield to protect yourself while taking care of enemy spaceships, asteroids, explosions and particles around. SUPERVERSE game is currently in development, it's coming to PC in front of you soon.

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New teaser trailer video of SUPERVERSE game

New teaser trailer video of SUPERVERSE game

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INDUSTRY Entertainment has revealed the new teaser trailer video for the upcoming SUPERVERSE game. SUPERVERSE is a 3D arcade shoot’em up game about...

SUPERVERSE at gamescom 2016

SUPERVERSE at gamescom 2016

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Industry Entertainment will be visiting GDC Europe and gamescom in Cologne next week where we will be demonstrating the latest version of SUPERVERSE...

SUPERVERSE has a new teaser video

SUPERVERSE has a new teaser video

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Industry Entertainment, an independent game development studio, released a new little teaser video for upcoming 3D shoot’em up game SUPERVERSE.

Gameplay video released

Gameplay video released

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Industry Entertainment released pre-alpha gameplay footage of upcoming 3D shoot’em up game SUPERVERSE.

SUPERVERSE September progress report

SUPERVERSE September progress report

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The game is being developed in a steady tempo (too sloooow) so it’s the time for the new update on the progress we’ve made so far.

HAPPENINGS IN SUPERVERSE

HAPPENINGS IN SUPERVERSE

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We have been pretty quiet lately. The reason for doing so is that we have put more attention to the development side. Quite a few things have been achieved...

New name and new visual identity

New name and new visual identity

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We are proud to present the new visual identity for our upcoming 3D space shooter video game called “SUPERVERSE”.

Cheap lights with spherical harmonics

Cheap lights with spherical harmonics

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For our game, I wanted strong direct lighting contrasted with smooth diffuse fill lights from the environment. NASA-photos-from-moon-style of lighting...

3 tips on making video game teaser

3 tips on making video game teaser

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Firstly let’s differentiate teaser from trailer. It is shorter, usually not more than one minute long. It reveals less of the play or no play at all...

Game of Light

Game of Light

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Maybe this should have been the first teaser that went live since it reveals less of the gameplay. Why is that? I wanted to bring into focus the fact...

ATARI forces Industry Entertainment to change the name of our upcoming game

ATARI forces Industry Entertainment to change the name of our upcoming game

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We have been contacted by representatives of Atari Interactive, Inc. who politely asked us to change the name of our game.

Volumetric explosion for two

Volumetric explosion for two

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Ingredients: One well tessellated sphere. One vertex shader, pixel shader; noise generator or noise map of choice; one gradient color texture, one detail...

ASTROIDS goes disco

ASTROIDS goes disco

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INDUSTRY Entertainment has released the second teaser video for its game ASTROIDS.

Stats After A Month of PR

Stats After A Month of PR

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As soon as the new year started we have launched a small “PR campaign” with the aim to publicize our upcoming game Astroids and grab some attention...

Atmospheric effects in games

Atmospheric effects in games

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Traditionally, atmospheric effects in games are rendered rather naively. Fog, for example, is even today in many titles created with simple blending to...

State of Affairs

State of Affairs

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A very productive period is behind us. In case you missed some of it, please read on.

Shooting The Rocks

Shooting The Rocks

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To paraphrase Hemingway – the most frightening thing he would ever encounter was a blank sheet of paper. In this case that would be a blank screen.

Images from space

Images from space

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Hubble Space Telescope has managed to capture some gorgeous moments in space.

JSON is much better name for a child than XML

JSON is much better name for a child than XML

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Every game is dealing with loading and managing lots of data. We can argue that every game engine doesn’t do much more that managing and processing...

Astroids teases with video

Astroids teases with video

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All the footage used in this video was recorded in the game, in full color.

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SUPERVERSE
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Windows
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Industry Entertainment
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