Overview Super Street Skate is a third person, action rogue-like. Players skate across the city, collecting a whole host of super powers to save the Mayor from trouble once more. Fighting and skating through city metropolis, docks or mountains up against the many gangs, monsters and aliens that stand in their way. The mute main character is fully customisable with a collection of quirky costumes and accessories to truly personalize them. Each level is concluded with an epic large scale boss fight that typically puts the player against a monster easily five times their size, hoping to save the Mayor before he's late for his meeting or death, whichever one comes first. Features 100 plus unique powers; 3 different environment to explore; Procedurally generated levels, no two runs the same; Character customization and creation; Intense fights against large scale bosses; Fluid skating based movement;
We're back after a short week long break, straight back into game development. We've released another Development Blog that you can enjoy above, which is all about discussing our experiences from Insomnia 57. Not so much about actual game development just a little chit chat really.
A lot has happened over the past two weeks and its been our first chance to really break down all the feedback from Insomnia 57. We had over four A4 pages of bugs, features and recommendations to talk through, quite the intensive meeting! A lot of back and forth on what we wanted to see put into the game and some much needed time for reflection.
We're relatively new to attending events and conventions but each time we've gone now, we've come away with so much more experience and massive smiles on our faces. I thought this would be perfect to go into detail about the pros, cons and generally our experience with attending Insomnia 57. A lot of the stuff I'll comment on is no doubt applicable to any indie-dev looking at applying to attend future events!
Conclusion
In conclusion then, Insomnia was an absolutely amazing experience and I couldn't recommend it enough for other developers. There are quite a few events set in the UK each year and with quarterly Insomnia's, its worth putting one or two events on your to do list. It's been growing in popularity recently so things might change for future events, but this is just our perspective!
We do have another large event coming up in the next few months, so keep your eyes peeled for the announcement. As always, let us know what you guys think and feel free to leave a comment below!
A brief introduction about Broken Earth: Games Studio and our first game, Super Street Skate!
Super Street Skate is a third person action rogue-lite where players skate across a procedurally generated city, gathering super powers in preparation...