The evil Shôgun has stolen all the coffee from the secret village of Kohinomura.

You will play as Kohimaru, one of the Coffee-Nin, to defeat the Shôgun's army of evil ninjas, monks and even supernatural beings like onis and ghosts.

Save your fellows and recover the legendary coffee, which it's said to be able to grant infinite energy to the one who takes it whole without milk.

Coffee runs the world! And the Coffee-Nin! Kohimaru and his friends can perform awesome tricks using the power of the caffeine, but doing so drains a lot of energy! You must complete the levels before you fall asleep and pick up all the scattered coffees you find to prevent it.

Race against your cruelest enemy: SLUMBER!

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Hi there! At Grimorio of Games we don't stop working on Super Hyperactive Ninja even during summer (well, maybe a little when it's too hot) and we thought it's time for you to play what we're doing! A demo?

The demo is here!

Until now, we have been telling you how we've made some of the things featured in Super Hyperactive Ninja in our devlogs [Part 1] [Part 2] [Part 3] [Part 4] [Part 5], but it's better to see for yourself.

You can get the demo on itch.io, completely free, although you can donate some money if you feel like it (you'll help us a lot if you do). You will find a link at the end of this post.

What's in the demo?


The demo contains:

  • The first two "worlds" of Super Hyperactive Ninja (a total of 14 levels, with two bosses!)
  • Two playable characters (Kohimaru and Kumo)
  • A secret fight mode, available only for those who know the way of the hadou
  • Achievements

Keep in mind this is just a sample of the game, and doesn't represent the quality of the final product. This is just so you can get a taste of the gameplay and help us improve it with your feedback. So if you play the demo and want to say something (what you've liked, what could be improved), it will be very appreciated. Remember you have our Discord channel for that, or leave a comment.

This demo is currently available only in English and Spanish. You can play it only on Windows PC, and can use either a keyboard or a controller. Anyway, a controller is more than recommended.

Please check the instructions in the download page for more information.

Prepare for a true hardcore challenge and download Super Hyperactive Ninja's demo!

Without further ado, here is the link!


The Level Design in Super Hyperactive Ninja

The Level Design in Super Hyperactive Ninja

News

Which design principles do we follow when designing the levels of Super Hyperactive Ninja? Isolation, letting the player learn by themselves... Read it...

Super Hyperactive Ninja: Lots of news!

Super Hyperactive Ninja: Lots of news!

News

We've been at ZeroUno again, this time introducing lots of new features and novelties! New characters, new modes and secrets

Making Super Hyperactive Ninja - Part 4

Making Super Hyperactive Ninja - Part 4

News

Fourth part of the devlog. We continue explaining how we designed the basic enemies in Super Hyperactive Ninja. Genkidama Monks! Creepy Ghosts! Cute doges...

Making Super Hyperactive Ninja - Part 3

Making Super Hyperactive Ninja - Part 3

News

Third part of the devlog. How did the enemies of Super Hyperactive Ninja came to be? What do they do? Discover it in this article

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Super Hyperactive Ninja
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Windows, Mac, Linux, XONE, PS4, VITA
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Grimorio of Games
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RT @A4manArtist: @GrimorioG Really like the art style you’ve gone for.

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Spirits are always with you! Beware of the Kasa-obake! #SuperHyperactiveNinja #ScreenshotSaturday #gamedevT.co

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RT @my_nameis_dan: One of my favourite games last year, Aragami, is currently a steal on the PSN Store! You must buy it at that price,… T.co

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RT @Anarkade: We also revamped the #RawalRumble weapons related gameplay. Somewhere in the future we'll add new attack animations… T.co

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RT @DavitMasia: #PixaTool 1.18 Added: Max resolution export 1280x720 (Any Ratio) Added: Ansi Art converter(On Image) More Info:… T.co

Nov 17 2017

RT @EightyLevel: A new guide from @minionsart on how to paint on meshes using LightMapUV and RenderTexture 80.lvT.co

Nov 17 2017

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