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Super Hematoma is a beat-em-up inspired retro multiplayer fighting game which will have you pitted against your friends (or random jerks from the "internet") in brutal street fights. Whether you decide to go it solo or with a group of friends, your Bruiser will be able to bash, bludgeon, and break your opponents using a variety of weapons or even your bare fists. With a variety of arenas and game play modes to choose from, you'll be knocking knuckles with the best of them for hours on end. This project, which is in early development, hopes to bring classic retro pixels and music into a modern multiplayer brawler setting. We're a small team of two independent developers that are working hard to bring something fresh to the table.

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Packages of Files and Pieces of String

Packages of Files and Pieces of String

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Hey paisanos, Matt's back out of the depths of his nerd cave to give a long overdue update on some game dev stuffs!

Musical Revision

Musical Revision

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Having opened up the sound of Super Hematoma last week by incorporating the MMC5 sound module for the Rain City theme, I decided to revisit the other...

Chiptune Love

Chiptune Love

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We began developing our second arena, Rain City a while ago. Basically, it’s our version of beloved Vancouver: complete with rain, neon lights, and...

 Super Hematoma’s First Year Retrospective

Super Hematoma’s First Year Retrospective

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Did you know that over here at Sprixelsoft, we’ve been working on Super Hematoma for just over a year now? That’s right, the anniversary was September...

3D Pixel Effects

3D Pixel Effects

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Getting my head wrapped around doing effects for Super Hematoma has been a real challenge. I actually took some classical animation in college, but that...

Flame On!

Flame On!

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We’ve had it in our heads for a long time now, that this Oil Sands level that we were creating was going to be a hazardous level to play in. While admittedly...

Back to The Grind

Back to The Grind

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As you're probably aware already, we missed doing any sort of an update last week as we were both at the Penny Arcade Expo in Seattle. This was our first...

First (Early) Look at Rain City

First (Early) Look at Rain City

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There’s been yet more animation done this week, however as a change of pace I decided to take a stab at fleshing out one of the next levels to come...

Infinite Diversity in Infinite Combinations

Infinite Diversity in Infinite Combinations

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Well… maybe not infinite, but if you do the math… we’ve currently got two genders, nine hair types per gender, nine eye types per gender, fifteen...

Joan, Are You Thinking What I’m Thinking?…

Joan, Are You Thinking What I’m Thinking?…

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Make over!!! Having introduced our first female bruiser last week, Steve continued ironing out her design this week. We’ve got a slight improvement...

Here Comes A New Challenger!

Here Comes A New Challenger!

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Steve's been working on getting new animation done for a while now. He's got a mostly complete set of animation cycles for our first male bruiser. He...

Small Dev Update

Small Dev Update

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Yes, Matt's am still alive in his nerd cave. This is going to be a very quick run-down of some random morsels of progress; some items that register as...

Promo Image and Photoshop Tutorial

Promo Image and Photoshop Tutorial

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We hinted that it was coming last week, and now here's our first promo image for Super Hematoma! It's also served up with a video that explains the process...

Getting the Gang Together

Getting the Gang Together

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I wanted to do some art for Super Hematoma that was in the same vein as these old games. I wanted to put pencil to paper, ink those drawings, and then...

Little Sound Design Journey

Little Sound Design Journey

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We were heavily inspired by a good number of sources when we began to conceptualize Super Hematoma. We loved the beat-em up style of gameplay from the...

We're Made of Star Stuff

We're Made of Star Stuff

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According to Carl Sagan, “The nitrogen in our DNA, the calcium in our teeth, the iron in our blood, the carbon in our apple pies were made in the interiors...

Back Into Animation

Back Into Animation

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At the end of April and through early May, I was working furiously to get a bunch of animation done so that we could have our first playable demo. Since...

Effects of Super Hematoma

Effects of Super Hematoma

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For the past few years, I’ve been bringing home the bacon thanks to my work in visual effects. I’ve been working primarily with high end visual effects...

Piecing People Together

Piecing People Together

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Well, Matt stuck to his word. As hinted at two weeks ago, the latest developments on the programming end of the spectrum are in the following three areas...

Changing Things Up

Changing Things Up

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We’ve said from the very start that we hope to be able to include a level of character customization in Super Hematoma that will help add some depth...

Quick Look Under The Hood

Quick Look Under The Hood

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There’s a lot of new stuff brewing under the hood, a lot of which was hinted at in the last post. Let the excitement begin:

Passion Project

Passion Project

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Super Hematoma is running, Bruisers are bruising, test play is happening! What I’m getting at is that we can, like, play it now and stuff. It’s skin...

The Name of The Game

The Name of The Game

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Our current game’s title itself has gone through a few iterations since we began conceptualizing it. We initially were working on a different game and...

Character Design

Character Design

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As Super Hematoma is heavily inspired by the beat-em-up games that we would play in our youth, we wanted to get more of a casual street wear look with...

Hello IndieDB!

Hello IndieDB!

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Since I'm new here, rather than just diving in, I'll bring you a up-to-date on the project that we're working on! Matt and I started working on Super...