Major advancement has been made in the most recent build of Super Gunball DEMO. Many people have downloaded the game and provided invaluable feedback in the form of bug reports and gameplay frustrations. By evidence of the screenshots below, many visual updates and special effects have been added into the game. Please download the latest version of Super Gunball DEMO, play it, and provide feedback in the comments section so that I can give the DEMO the highest degree of "professional polish".
v0.1.9Updated serveral sprites including doors, hives, nests, and some gun images. (by Demian Mendez)
Fixed constant bouncing bug if holding down W, Up Arrow, or RMB constantly. Now there's only one bounce per keypress.
Fixed bug in implementing new forest doors.Changed cannon explosion to better explosion sprite.
Fixed layering issue on Spikeworm Boss powerup hiding behind the exit.Added boss death explosion events.
Various minor level adjustments to platforms.Removed all edge bumpers. (Need Feedback!)
Reordered levels so that NEW GAME starts training levels and LOAD starts at the world select screen.
v0.2.0Gun and Powerup pickup sprites upgraded.
Ammo sprites upgraded.World Select Level doors labeled.
Boss explosions refined.
Added credits screen to last room in the demo.
Annnnnddddd... a belated shout-out to the two compatriots that are giving their time and talent to help make this project look and sound as good as it does:
You can see this screen if you play through the forest level to its conclusion.
Again, please download the latest version and give it a try. Let me know what you think, what issues you encounter, how you think it could be better, what you like/don't like about it... whatever. And please look for the Super Gunball DEMO page on Facebook. LIKE it and discuss Super Gunball DEMO with others that have joined the page already. You can help shape the future of this game and Meatsack's Workshop while we are still relatively unknown!