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It's the SUPER GUNBALL! You control a super-bouncy ball with a gun on its side. Shoot all the enemies and use special weapon pickups to get to the exit of each level in your journey to beat the bosses of that world. A and D (or Left/Right Arrows) to move sideways. SPACE or RMB to bounce off the ground. SPACE or RMB again just after landing will result in a higher bounce. LMB to shoot the current weapon at wherever the mouse is pointing. (Mouse cursor is transformed into crosshairs.) W (or Up Arrow) to use EXIT doors. This is actually the work-in-progress of the DEMO which will eventually lead to the FULL GAME with many more levels and worlds.

Description

Another version is released! Sorry for taking 2 weeks to get to this one. I got a lot done, though! Check out the version changes below to see what's new. On the downside, GameMaker: Studio got an update that bloated the download file from about 5MB to 22.7MB. Sorry. I'm looking for a workaround. There are a few other issues with GM:S that are causing some graphic errors, but that should be fixed on the next release. We'll see. As always, please give me feedback as most of the progress I make now is directly attributed to the suggestions I am getting from playtesters. Check out the IndieDB forum and Facebook! Thanks everyone! v0.2.2 Made the timing for superjumps more forgiving. Made explosions "juicy". Replaced some obstacle sprites. Reordered rooms to make training optional. Cut down on messages which interrupted gameplay. Reworked the platforms of some rooms to help ease difficulty. Reduced size of crosshairs for better accuracy.

Preview
Super Gunball DEMO 0.2.2
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