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We fight!
We kill!
And we die,

to outlast the ages.

At the abyss of the seas,
We will make you a part of us.

We only pursue one goal.
SURVIVAL!

Tell us your suggestions, critics and opinions about Submerge!

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In a far world, deep in the ocean, without any rules there will be no mercy, no retreat and no second chance. Do you got enough power and audacity to survive?!
Submerge is highly ambitious, involving some complete new game mechanics in the real time strategy sector.
Use this chance to support a highly innovative tactic game. No other strategy game allows you to connect in a running session without having some huge disadvantages ingame. Submerge offers you no more waiting time in the lobby and no more searching for players. If there is a running game you can just join without handicap. Play the way like it still exist in many third person shooters.
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Blog RSS Feed Report abuse Latest News: [Submerge] Unity Technologies supports Submerge tournament

About Submerge with 0 comments by Meister_Wolo on Aug 8th, 2012

The tournament will be hosted at the booth of the Mediadesign Hochschule (Number E044 in hall 10.1). every day from 15th to 19th August at 2pm. Anyone can join the server and play Submerge. At 4 pm the prizes from Unity, Razer and Desura will be handed out. Also in the booth are 17 other innovative new games from other teams of the Mediadesign Hochschule. For example “Tink” will be displayed, a Unity Project which was chosen for “Best Project 2012” at Game Connection Europe. Aesir Interactive also plans to turn into a games developer so if you want to support a creative and dedicated new team or just want to play one of these games hit us up at booth E044 in hall 10.1! Aesir Interactive is grateful for the sponsored prizes from Unity Technologies and would like to thank the people from Unity for their great cooperation. 

Producer Wolfgang Emmer said: “We began developing with Unity in December 2010 – the development platform allowed us to quickly build a prototype, test innovative new gameplay mechanics as well as being an intuitive functional tool for new members of the team”

Tech Lead: Lukas Lang said: “With only three programmers and one UI designer, we needed to find a functional easy to use engine to work with. By writing our own Editor scripts we could easily expand Unity so everybody in the team could work as efficiently as possible. Unity's “GameObject/Component” model is so great that we used a similar architecture for our own server also written in C#/Mono.”

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Post comment Comments  (20 - 30 of 38)
cinco
cinco Nov 21 2011, 9:37pm says:

damn was hoping for a virus simulator.

+3 votes     reply to comment
T_h_Omy
T_h_Omy Nov 22 2011, 8:26am replied:

In fact, we are planning a waiting queue simulator ;-)

+3 votes     reply to comment
Meister_Wolo
Meister_Wolo Nov 22 2011, 8:24am replied:

:) yeah ....perhaps you can create a mod that submerge will be such crazy stuff...

+2 votes     reply to comment
Darkjolly
Darkjolly Nov 13 2011, 11:51am says:

Ive been an RTS fan for life. So hell yea im going to keeping a close eye to this game :p

+5 votes     reply to comment
november72
november72 Nov 13 2011, 9:26am says:

Impressive! Will there be a demo version?

+2 votes     reply to comment
IvanErtlov
IvanErtlov Nov 12 2011, 6:06am says: Online

This must be underwater love ;)

Tracking!

+4 votes     reply to comment
Meister_Wolo
Meister_Wolo Nov 12 2011, 4:56pm replied:

It's definitely more than love... its sacrifice :)

+2 votes     reply to comment
thunderising
thunderising Nov 6 2011, 11:35am says:

TRACKING!

+3 votes     reply to comment
Meister_Wolo
Meister_Wolo Nov 7 2011, 7:07am replied:

thx

+2 votes     reply to comment
Meister_Wolo
Meister_Wolo Aug 8 2011, 9:03am replied:

Send us a message! If you finished the first steps and need a try.

+2 votes     reply to comment
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Submerge
Platforms
Windows, Mac, Linux
Developer & Publisher
Aesir Interactive
Engine
Unity
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Release Date
TBD
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Genre
Real Time Strategy
Theme
Sci-Fi
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Project
AAA
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1,399 of 9,404
Last Update
2 months ago
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