A free to play, Multiplayer, Stunt Driving game, with global leaderboards, currently in active development by one person, Stunt Car Online is a playable download racing game powered by Unity 3d. The game will be a pay-what-you-want model where I humbly ask for players to donate a little money to help support me - mostly paying for the astronomical hosting fee's! - but you never know, getting a unity pro license one day would certainly help performance! :) Currently there is an online demo of the game, but this is rapidly becoming very out dated as I am no longer updating this version. Thanks for your time!
An update with all the things I need to do before release of V1.00!
Posted by StuntCarOnline on Feb 21st, 2012
I'm accutely aware that I've not put an update for a few days so thought I'd write up some notes that I've got post-it noted to my monitor...
Here's a general list of things I need to get through before release:
things I've recently done
things I'm planning but won't do before release of V1.00
Get Multiplayer working again!
Get the AI better than they are currently (implement boosting AI)
Add a single player game (I.e. Racing AI opponents in a league system with difficulty levels)
Improve sound effects
Improve handling of cars
Add skinning support
Add more tracks!
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Are you able to include a few rails on turns so we don't fly off the track so easily?
Also, have you considered making a rally type of track with mountain jumps and natural bridges... etc?
Barriers... hmm
I tried to implement simple barriers and the physics didn't really like them that much. (admittedly, I didn't try for very long) - Not to go too technical, but the flat edge of the wheel, when colliding flush with the barrier tended to flick the car up in the air... (because they are open wheel racing cars) - I'd have to make it so there was some form of collision beyond the wheels....
Mountain jumps and natural bridges.. Yeah I've considered a few things to make the tracks feel a bit more organic, but it really increases the art time (and I'm not much of an artist) - it's planned though...
(I'd love to have canyons and jumps into holes in mountains and stuff)
anything new? :p
the "back end" stuff is taking longer than I'd had hoped.. - hopefully soon I'll have some news...