"Strike Vector is gorgeous shooter with strong mechanics and lots of customisation"
7.7/10 – IGN
"it more than makes up for by being a gorgeous, intensely competitive experience that matches its aesthetic appeal with pure shooter satisfaction"
– 7.5/10 –destructoid
"Strike Vector does one thing - frantic multiplayer combat action - and does it really well" Luke Plunkett
– Kotaku
"I do, however, know one thing for sure: Strike Vector The Videogame is unarguably stunning" Nathan Grayson
– Rockpapershotgun
“Strike Vector est la petite bombe indépendante sans prétention que l’on ne voyait pas venir”
17/20 – jeuxvideo.com
“BELLISSIMO, Strike Vector è uno sparatutto indipendente adrenalinico, appagante e assolutamente spaziale. In tutti i sensi”
9.2/10 – IGN.it
"Amateur de sensations fortes, à vos souris. Si vous cherchiez du Quake en altitude, de l'instagib en vaisseau spatial, le titre qu'il vous faut est enfin dispo : ça s'appelle Strike Vector et c'est pour les joueurs hardcore dont l'estomac est bien accroché"
4/5 – gameblog.fr
Strike Vector is a Brutal aerial FPS that will see you test your skills online against other players in the tradition of Quake 3 and Unreal Tournament. The game offers an hardcore learning curve for those who don't fear to die a lot at first but who will get a massive rewarding feeling when they will master the game and dominate the battlefield.
Ragequit Corporation will offer free downloadable content after the game release. We want to make sure that every person playing Strike Vector have access to the same content regardless of when they will get the game.
With a distinct old school feel, reminiscent to games such as Crimson Skies, Quake 3 and Unreal Tournament, Strike Vector will let you test your reflexes and skills against your friends. Team flight and mutual assistance is required to fulfill your missions but individual aiming and piloting skills are also mandatory.
You fly the Vector, the lastest hyper-speed VTOL, highly customizable and manoeuvrable Jet fighter. Your enhanced version can instantly switch between 2 movement modes :
This unique gameplay allow you to fight face to face with your enemies like classical FPS, or playing dog fighting.
Targets to reach, positions to defend, enemy structures to destroy … Players may select among famous game modes such as deathmatch, team domination, team deathmatch, and Bounty Hunter! More game modes are coming soon!
Equip your Vector in your own style with two differents weapons to get the edge on various situations or be a specialist by choosing the same weapon for each side of the craft. Hundreds of combinations are available, making your ship the only kind of his genre on the battlefield.
Depending on your weapons and perks choice, your playstyle will be different from another player, you create your own class :
Customize your ship appearance among various type of skin decorations and put a gadget in your cockpit to make you feel like you are at home. A mach 3 home!
You will play through gigantic flying structure like aerial oil platforms, slums, cities, factories, abandonned stations and much more and find many destructible objects like giant cargos or pressure vessels and use them to trap players in deadly explosions, block or open passages and fulfill your mission objectives.
Use your environment to avoid and escape homing missiles by adopting a risky flying style. Play the way you want with various game mode adapted for a 360° warfare
Eliminate every players in classic deathmatch, support your team in domination or the greedier and more...
STRIKE VECTOR FORUM : Strikevector.net
STRIKE VECTOR OST : Themaravers.bandcamp.com
Hey guys ! We’ve been working hard this year to give you the coolest experience possible for the coming closed Alpha.
First of all, we have been through a year of playtests with our pre-Alpha. A lot of people played Sumocrats, hardcore players, casual gamers, journalists, fans, developers, friends, we had tons of feedbacks =, thank you all !
We worked hard on the game inputs to find the perfect balance. We rescaled arenas, improved skins quality and animations. We had to resize hitboxes and the environments to make it clearer and easier to understand. Pretty much everything had been redesigned from scratch !
We had also been part of various events, we met thousands of players : Indiecade / Everygame City / Winterfest / Japan Expo / Game Connexion Paris / Geek and game festival… Near 1000 players allready registrate to participate at the alpha and join the arena.
We are now close to the quality we expected for an alpha. So when should it be released ? If the matchmaking works fine we will launch it on February !
We captured a gameplay video weeks ago of the actual build so you can have a better look at the overall feeling of the game :
Closed Alpha registration is still open : ALPHA SUB
Steam store page is ready. From January things will speed up to launch the Alpha. We hope this Devblog puts your minds at ease knowing that the game will arrive in the timeline we have promised, at the quality we promised, and with all the amazing features that convinced you to support us in the first place.
Last thing, if you want to talk about the game, meet the team and see exclusive contents, join our Discord now ! SUMOCRATS DISCORD
We wanted to thank you all for your support this year. Happy 2018 all !
ArkRep Team :
Fabien, Cesar, Laurianne, Guillaume & Guillaume, Olivier, Stéphane.