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Strid is a 2.5D online shooter with support for up to 64 players. Invite your friends and play as a squad. Choose between 7 different kits holding 5 unique items with varying strategic purposes. Use vehicles such as battle tanks, helicopters, dirtbikes and more. Construct or destroy terrain to your advantage. Use smokes and flashbangs to distract enemies in close quarters firefights. Out-manouver your enemy by utilizing the fog of war. Capture and hold more flags than your enemy to win the battle. Expand your arsenal by unlocking new weapons with increasing experience.

Post news Report RSS Strid Open Alpha 3

The time has come to release Strid open alpha version 3. What is Strid and what is new in this version?

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Strid is an online 2.5D Shooter that has been in development since June 2016. It is written by me in C++.

The game is all about fast, unforgiving action with intense infantry and vehicle battles. Teamplay is an important factor as the various classes must work together in order to win the battle.

Whats new since Alpha 2? Most work has been put into making the game look prettier, these are the biggest changes:

Effects

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Explosions now look a bit more interesting, and there are actual light-effects from muzzle flashes and explosions.

Fog

fog


An important element in Strid is the fog of war. Players and vehicles occluded by terrain from the player's point of view will not be rendered. The fog now looks a lot better with a transparent gray color compared to the old simple black overlay. The fog letting background objects pass through, such as grass and trees, and the background makes for a lot less claustrophobic experience. The old black fog would make the game look very dark.

Art - Shadows - Clouds - Background

vehicles


Lighting is now calculated offline for any model that has a normal map, and pasted on to the texture used in-game.

The shadows now have varying transparency and will blend together.

Much work was put into making the background-scene look nicer. There is now an effect that will make the sun brighter the closer the crosshair is to it. There are also clouds in front of the background billboard that move slowly.

Wheels

wheel


Individual wheels of vehicles can now be blown off without anti armor weapons. This may cause the vehicle to start pointing upward or downward depending on which wheel was destroyed, making it difficult to aim. It will also slow the vehicle.

Squad AI

infsq


Bots will now follow the squadleader if it is a human player, adding a slight teamplay feel even when playing alone.

GUI

gui

Some work was put into framing the Graphical User Interface a bit nicer.

Thanks for reading :) download the game here if it seems interesting:

Strid Alpha 4.0


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