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Race against Rhymez 4 times on 3 different tracks to become the ultimate street rally champion

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Street Rally 3D Full Version

News

The full version is now live on IndieDB,Though still awaiting authorisation ,I guarantee you theres no bugs in this one.
The full version is out and it took a lot of hard work and dedication. It’s better than the demo version in that :
• Better looking textures
• Faster performance made possible by multithreading
• Greater speeds achieved by the cars
• Two more racing tracks
• Better sound effects
The story line is still the same ,race against Rhymez15 four times on three different racing tracks to become the Street Rally King .

Racing Tracks Undergoing construction

Racing Tracks Undergoing construction

News

Check Out the racing tracks of Street Rally 3D undergoing construction I Blender

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Street Rally 3D Driving simulator(Linux)

Street Rally 3D Driving simulator(Linux)

Demo

Feel the driving experience of the upcoming vesrion of Street Rally 3D

Street Rally 3D Driving simulator

Street Rally 3D Driving simulator

Demo

Feel the driving experience of the upcoming version of Street Rally 3D

Street Rally 3D v1.3

Street Rally 3D v1.3

Full Version

A new and improved version is out. Experience new cars, new sounds and a new menu system. Race against Rhymez four times on three tracks to become the...

Optimizing 3D models for games

Optimizing 3D models for games

Tutorial

3D games have to render faster than how 3D renderers like blender would render a 3D movie because three main threads in a 3D game are happening in parallel...

Modelling in blender to the jmonkeyengine

Modelling in blender to the jmonkeyengine

Tutorial 4 comments

Is a tutorial series in which I give a simple demonstration of how you can create models in blender and import them to the jmonkeyengine .Basically is...

Street Rally 3D v1.1 Linux

Street Rally 3D v1.1 Linux

Full Version

So the first time ever ,my software had a bug due to one line of code I forgot to remove thus preventing the race logic to be implemented in the second...

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